Monkey King

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
855
Win rate
47.9%
Adjusted WR
44.6%
Pick rate
5.1%
Position in the meta
#92 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 148 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

7 matches · 57.1% win rate · 4.7% of matches
Boundless Strike
1
Jingu Mastery
2
Jingu Mastery
3
Tree Dance
4
Jingu Mastery
5
Wukong's Command
6
Tree Dance
7
Tree Dance
8
Tree Dance
9
Boundless Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-1 Jingu Mastery Required Hits
Picked 5.5% · Win 64.3%
25
Additional Wukong's Command Ring
Picked 94.5% · Win 64.5%
Main pick
Jingu Mastery Undispellable
Picked 7.7% · Win 52.5%
20
+60% Boundless Strike Critical Damage
Picked 92.3% · Win 56.3%
Main pick
0 Cooldown Primal Spring
Picked 10.4% · Win 45.1%
15
+110 Jingu Mastery Damage
Picked 89.6% · Win 51.0%
Main pick
+300 Tree Dance Cast Range
Picked 76.2% · Win 46.6%
Most picked
10
+0.2s Boundless Strike Stun Duration
Picked 23.8% · Win 48.9%
Best win rate

By match duration

Up to 35 min42.8%386 matches
35 to 50 min50.9%389 matches
50 min or more58.8%80 matches

Starting items

  • Tango100.0%
  • Iron Branch80.0%
  • Circlet80.0%
  • Slippers of Agility60.0%
  • Faerie Fire60.0%
  • Quelling Blade40.0%
  • Orb of Frost40.0%
  • Observer Ward20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 55 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band41.8%39.1%3:05
Magic Wand63.6%51.4%4:16
Power Treads78.2%55.8%6:00
Orb of Corrosion14.5%62.5%6:13
Desolator30.9%82.4%15:04
Diffusal Blade34.5%52.6%17:06
Harpoon18.2%90.0%18:19
Phase Boots12.7%57.1%18:41
Black King Bar32.7%77.8%–
Echo Sabre20.0%45.5%–
Radiance9.1%40.0%–
Maelstrom7.3%25.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads46:00
0–50%5–1067%
Desolator315:04
10–15100%15–2050%
Magic Wand24:16
0–50%5–100%
Wraith Band23:05
0–550%
Echo Sabre213:44
10–15100%15–20100%
Harpoon218:19
15–20100%
Phase Boots118:41
15–200%
Bracer15:39
5–100%
Diffusal Blade117:06
15–200%
Orb of Corrosion16:13
5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.2%); the last number is the sample size.