Mirana

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
5,116
Win rate
49.6%
Adjusted WR
48.2%
Pick rate
13.9%
Position in the meta
#48 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 652 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

95 matches · 47.4% win rate · 14.6% of matches
Sacred Arrow
1
Leap
2
Starstorm
3
Starstorm
4
Starstorm
5
Moonlight Shadow
6
Starstorm
7
Sacred Arrow
8
Sacred Arrow
9
Sacred Arrow
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+2 Multishot Sacred Arrows
Picked 97.3% · Win 67.6%
Main pick
25
-30s Moonlight Shadow Cooldown
Picked 2.7% · Win 65.0%
+200 Starstorm Damage
Picked 100.0% · Win 65.3%
Main pick
20
+? Celestial Quiver Damage
Picked 0.0% · Win –
Moonlight Shadow gives +20% Evasion
Picked 80.5% · Win 58.6%
Main pick
15
+100 Leap Attack Speed
Picked 19.5% · Win 56.8%
-2s Starstorm Cooldown
Picked 62.2% · Win 51.0%
Most picked
10
+150 Leap Distance
Picked 37.8% · Win 51.3%
Best win rate

By match duration

Up to 35 min45.7%2,047 matches
35 to 50 min50.8%2,424 matches
50 min or more57.1%645 matches

Starting items

  • Tango100.0%
  • Iron Branch90.0%
  • Circlet90.0%
  • Blood Grenade90.0%
  • Faerie Fire50.0%
  • Quelling Blade20.0%
  • Gauntlets of Strength20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 135 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer7.4%50.0%1:29
Infused Raindrops9.6%53.8%8:45
Magic Wand58.5%48.1%9:58
Urn of Shadows14.1%36.8%10:23
Arcane Boots36.3%46.9%11:10
Eul's Scepter of Divinity24.4%54.6%12:12
Essence Distiller33.3%46.7%14:51
Spirit Vessel8.1%45.5%18:38
Aghanim's Scepter22.2%66.7%–
Rod of Atos8.1%63.6%–
Power Treads8.1%27.3%–
Guardian Greaves6.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand89:58
0–5100%10–1533%
Urn of Shadows68:51
5–1025%10–150%
Infused Raindrops59:30
0–5100%5–10100%10–1533%
Essence Distiller314:51
10–15100%15–200%
Bracer21:29
0–550%
Ring of Basilius29:24
5–10100%10–150%
Arcane Boots211:10
10–1550%
Meteor Hammer217:10
15–20100%
Kaya216:37
15–20100%
Headdress117:50
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.6%); the last number is the sample size.