Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 459 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.4% | 219 matches |
| 35 to 50 min | 53.6% | 194 matches |
| 50 min or more | 57.8% | 45 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Smoke of Deceit100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 33 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 54.5% | 55.6% | 11:34 | |
| 39.4% | 53.8% | 17:04 | |
| 63.6% | 52.4% | – | |
| 51.5% | 58.8% | – | |
| 30.3% | 70.0% | – | |
| 21.2% | 57.1% | – | |
| 15.2% | 60.0% | – | |
| 9.1% | 100.0% | – | |
| 9.1% | 100.0% | – | |
| 9.1% | 66.7% | – | |
| 9.1% | 66.7% | – | |
| 9.1% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Omniknight81.8%+33.8 pp11
Keeper of the Light75.0%+27.0 pp16
Tinker72.2%+24.2 pp18
Grimstroke62.0%+14.0 pp50
Warlock73.3%+25.4 pp15
Io58.3%+10.4 pp60
Leshrac66.7%+18.7 pp21
Spectre59.5%+11.5 pp42
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 11:34 | 10–15100% | |
| 1 | 13:45 | 10–15100% | |
| 1 | 17:04 | 15–20100% | |
| 1 | 21:50 | 20–25100% | |
| 1 | 4:57 | 0–5100% | |
| 1 | 24:21 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Silencer71.4%+23.5 pp35
Slark62.0%+14.0 pp71
Snapfire65.1%+17.1 pp43
Hoodwink61.3%+13.3 pp62
Axe60.0%+12.0 pp60
Spectre64.5%+16.5 pp31
Centaur Warrunner70.6%+22.6 pp17
Shadow Fiend75.0%+27.0 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Kunkka10.0%-38.0 pp10
Void Spirit21.1%-26.9 pp19
Bounty Hunter31.9%-16.1 pp47
Primal Beast26.1%-21.9 pp23
Invoker36.4%-11.6 pp88
Vengeful Spirit29.6%-18.4 pp27
Clockwerk20.0%-28.0 pp10
Luna38.2%-9.8 pp55
The column in pp represents the difference from the hero's overall win rate (48.0%); the last number is the sample size.
