Hoodwink

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
29
Win rate
37.9%
Adjusted WR
22.7%
Pick rate
0.2%
Position in the role
#102 of 126
Score
D20/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 1,096 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

92 matches · 48.9% win rate · 8.4% of matches
Bushwhack
1
Acorn Shot
2
Bushwhack
3
Acorn Shot
4
Bushwhack
5
Sharpshooter
6
Bushwhack
7
Scurry
8
Acorn Shot
9
Acorn Shot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+400 Sharpshooter Max Damage
Picked 32.0% · Win 54.2%
25
2 Acorn Shot Charges
Picked 68.0% · Win 60.8%
Main pick
Sharpshooter Provides Vision While Charging
Picked 21.1% · Win 57.7%
Best win rate
20
+2 Acorn Shot Bounces
Picked 78.9% · Win 53.6%
Most picked
+1 Scurry Ability Charge
Picked 52.3% · Win 46.3%
Main pick
15
+10 Agility
Picked 47.7% · Win 43.8%
+50 Bushwhack Damage
Picked 57.1% · Win 46.7%
Main pick
10
+175 Health
Picked 42.9% · Win 39.1%

By match duration

Up to 35 min48.2%985 matches
35 to 50 min43.4%1,013 matches
50 min or more47.3%275 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch43.9%
  • Tango42.8%
  • Faerie Fire37.5%
  • Circlet48.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand3145.2%3:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand313:00
0–545%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.3%); the last number is the sample size.