Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 270 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 60.9% | 501 matches |
| 35 to 50 min | 56.7% | 462 matches |
| 50 min or more | 55.0% | 140 matches |
Starting items
Ring of Regen100.0%
Iron Branch92.9%
Tango85.7%
Magic Stick71.4%
Faerie Fire50.0%
Circlet35.7%
Orb of Blight7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 72 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.3% | 61.9% | 5:49 | |
| 68.1% | 57.1% | 6:54 | |
| 11.1% | 50.0% | 7:22 | |
| 62.5% | 55.6% | 8:31 | |
| 12.5% | 33.3% | 10:55 | |
| 18.1% | 61.5% | 11:18 | |
| 5.6% | 100.0% | 12:19 | |
| 83.3% | 60.0% | 14:06 | |
| 13.9% | 90.0% | 15:42 | |
| 5.6% | 100.0% | 18:18 | |
| 37.5% | 74.1% | 20:06 | |
| 9.7% | 85.7% | 22:18 |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage92.3%+34.4 pp13
Weaver80.0%+22.0 pp30
Bounty Hunter67.9%+10.0 pp106
Nyx Assassin67.2%+9.3 pp122
Tinker70.7%+12.7 pp58
Riki74.2%+16.2 pp31
Anti-Mage63.8%+5.9 pp152
Winter Wyvern64.8%+6.9 pp108
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 13 | 4:01 | 0–555%10–150% | |
| 12 | 6:59 | 0–533%5–1063%10–150% | |
| 11 | 14:06 | 10–1586%15–200% | |
| 11 | 8:27 | 0–5100%5–1060%10–150%15–20100% | |
| 10 | 6:19 | Start0%0–567%5–1075%10–1550% | |
| 6 | 16:14 | 15–2067% | |
| 5 | 11:18 | 5–1067%10–150%15–20100% | |
| 2 | 10:55 | 10–1550% | |
| 2 | 12:19 | 5–10100%15–20100% | |
| 2 | 10:55 | 5–10100%15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dragon Knight68.5%+10.5 pp206
Pugna75.0%+17.0 pp52
Hoodwink68.6%+10.7 pp153
Storm Spirit75.6%+17.7 pp41
Ogre Magi70.2%+12.3 pp94
Viper73.3%+15.4 pp45
Beastmaster75.0%+17.0 pp36
Crystal Maiden67.3%+9.3 pp110
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer45.6%-12.3 pp149
Dazzle43.1%-14.9 pp65
Wraith King44.8%-13.1 pp87
Phantom Lancer46.4%-11.6 pp97
Arc Warden42.2%-15.7 pp45
Bounty Hunter48.0%-10.0 pp123
Shadow Shaman50.4%-7.6 pp135
Weaver43.6%-14.4 pp39
The column in pp represents the difference from the hero's overall win rate (58.0%); the last number is the sample size.
