Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 419 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.3% | 1,286 matches |
| 35 to 50 min | 53.7% | 1,630 matches |
| 50 min or more | 56.5% | 444 matches |
Starting items
Tango100.0%
Iron Branch83.3%
Gauntlets of Strength66.7%
Sentry Ward66.7%
Circlet50.0%
Enchanted Mango33.3%
Blood Grenade33.3%
Quelling Blade16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 76 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.6% | 41.9% | 3:20 | |
| 50.0% | 47.4% | 7:59 | |
| 90.8% | 49.3% | 8:27 | |
| 51.3% | 53.8% | 12:52 | |
| 30.3% | 43.5% | 14:01 | |
| 19.7% | 60.0% | 15:57 | |
| 9.2% | 100.0% | 16:03 | |
| 69.7% | 45.3% | 17:28 | |
| 21.1% | 56.3% | 23:09 | |
| 15.8% | 8.3% | – | |
| 6.6% | 100.0% | – | |
| 3.9% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.0%+9.2 pp160
Slark56.2%+5.4 pp313
Ursa59.7%+8.8 pp119
Oracle60.7%+9.9 pp84
Visage69.2%+18.4 pp26
Dragon Knight57.5%+6.7 pp146
Chen85.7%+34.9 pp7
Earthshaker55.3%+4.4 pp181
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:59 | 5–1075%10–15100% | |
| 4 | 17:28 | 15–2067%20–25100% | |
| 4 | 8:27 | 0–5100%5–10100%15–20100% | |
| 4 | 10:53 | 5–10100%10–15100%15–200% | |
| 4 | 12:52 | 10–15100%15–200% | |
| 3 | 3:13 | 0–5100% | |
| 2 | 14:01 | 5–100%15–20100% | |
| 2 | 19:00 | 15–20100%20–25100% | |
| 1 | 23:09 | 20–25100% | |
| 1 | 15:57 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Windranger58.9%+8.0 pp350
Tidehunter59.8%+9.0 pp209
Underlord63.3%+12.5 pp79
Shadow Fiend63.0%+12.1 pp81
Skywrath Mage58.6%+7.7 pp193
Undying58.5%+7.7 pp164
Centaur Warrunner61.7%+10.9 pp81
Slark56.7%+5.9 pp277
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma33.7%-17.1 pp83
Winter Wyvern41.1%-9.8 pp185
Keeper of the Light38.4%-12.5 pp86
Night Stalker41.9%-9.0 pp184
Wraith King43.6%-7.2 pp243
Bounty Hunter42.9%-8.0 pp189
Invoker44.7%-6.2 pp329
Sven44.7%-6.1 pp246
The column in pp represents the difference from the hero's overall win rate (50.8%); the last number is the sample size.
