Doom

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
181
Win rate
43.7%
Adjusted WR
36.6%
Pick rate
0.3%
Position in the role
#89 of 127
Score
D31/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 419 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

102 matches · 50.0% win rate · 24.3% of matches
Infernal Blade
1
Scorched Earth
2
Scorched Earth
3
Devour
4
Scorched Earth
5
Doom
6
Scorched Earth
7
Devour
8
Devour
9
Devour
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Doom applies Mute
Picked 83.5% · Win 59.4%
Most picked
25
Permanent Scorched Earth
Picked 16.5% · Win 66.7%
Best win rate
-10s Doom Cooldown
Picked 32.0% · Win 52.5%
Best win rate
20
+1.5% Infernal Blade Max HP As Damage
Picked 68.0% · Win 48.6%
Most picked
+7% Scorched Earth Movement Speed
Picked 38.5% · Win 44.0%
15
+66 Damage
Picked 61.5% · Win 55.8%
Main pick
Devour grants {s:bonus_magic_resist}% Magic Resistance
Picked 0.0% · Win –
10
+0.2s Infernal Blade Stun Duration
Picked 100.0% · Win 47.7%
Main pick

By match duration

Up to 35 min45.3%1,286 matches
35 to 50 min53.7%1,630 matches
50 min or more56.5%444 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango43.5%
  • Iron Branch41.8%
  • Quelling Blade42.6%
  • Gauntlets of Strength40.0%
  • Circlet47.1%
  • Faerie Fire50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer8148.2%1:19
Magic Wand2951.7%3:00
Blink Dagger8535.3%13:00
Black King Bar2650.0%23:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger8513:00
10–1535%
Bracer811:19
0–548%
Magic Wand293:00
0–552%
Black King Bar2623:00
20–2550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.8%); the last number is the sample size.