Dawnbreaker

Day 10/10 · Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
2,244
Win rate
52.1%
Adjusted WR
50.0%
Pick rate
11.6%
Position in the role
#3 of 125
Score
S94/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 329 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

124 matches · 47.6% win rate · 37.7% of matches
Celestial Hammer
1
Starbreaker
2
Celestial Hammer
3
Luminosity
4
Celestial Hammer
5
Solar Guardian
6
Celestial Hammer
7
Starbreaker
8
Starbreaker
9
Starbreaker
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

-4s Starbreaker Cooldown
Picked 57.6% · Win 66.3%
Most picked
25
+80%% Celestial Hammer Cast Range/Speed
Picked 42.4% · Win 66.9%
Best win rate
+150 Solar Guardian Radius
Picked 35.0% · Win 61.2%
Best win rate
20
-1 Luminosity Attacks Required
Picked 65.0% · Win 61.1%
Most picked
+40%% Celestial Hammer Trail/Hammer Damage
Picked 29.3% · Win 54.9%
15
-20s Solar Guardian Cooldown
Picked 70.7% · Win 55.4%
Main pick
+25% Luminosity Critical Strike Damage
Picked 100.0% · Win 52.2%
Main pick
10
special_bonus_unique_dawnbreaker_celestial_hammer_targets_allies
Picked 0.0% · Win –

By match duration

Up to 35 min56.6%1,070 matches
35 to 50 min51.2%1,005 matches
50 min or more48.0%202 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength52.7%
  • Iron Branch52.6%
  • Tango52.2%
  • Quelling Blade52.2%
  • Magic Stick53.2%
  • Circlet52.7%
  • Faerie Fire53.1%
  • Enchanted Mango53.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer2,81154.3%2:01
Soul Ring12,43252.9%4:36
Magic Wand9,94053.4%4:42
Echo Sabre11,24753.9%15:10
Harpoon9,90158.2%21:58
Desolator3,69061.3%22:23
Blink Dagger1,99663.7%27:18
Black King Bar8,06156.8%28:17
Buckler4,15071.1%32:44
Skull Basher2,10168.8%34:20
Assault Cuirass3,68072.7%34:54
Sange1,72170.1%34:57

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring12,4324:36
0–554%5–1052%10–1547%
Echo Sabre11,24715:10
10–1561%15–2047%20–2549%25–3047%
Magic Wand9,9404:42
0–553%5–1054%10–1550%15–2054%
Harpoon9,90121:58
10–1579%15–2066%20–2554%25–3054%30–3551%35–4051%40–4545%
Black King Bar8,06128:17
15–2054%20–2567%25–3059%30–3549%35–4047%40–4555%
Buckler4,15032:44
20–2574%25–3078%30–3573%35–4067%40–4557%45–5060%
Desolator3,69022:23
10–1561%15–2060%20–2565%25–3058%30–3557%35–4060%
Assault Cuirass3,68034:54
20–2579%25–3084%30–3577%35–4069%40–4564%45–5056%
Bracer2,8112:01
0–555%5–1049%10–1541%
Skull Basher2,10134:20
20–2578%25–3080%30–3570%35–4067%40–4559%45–5054%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.7%); the last number is the sample size.