Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 161 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.3% | 859 matches |
| 35 to 50 min | 48.4% | 830 matches |
| 50 min or more | 53.1% | 209 matches |
Starting items
Tango100.0%
Magic Stick77.8%
Blood Grenade77.8%
Iron Branch66.7%
Faerie Fire55.6%
Enchanted Mango44.4%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 120 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 5.8% | 42.9% | 4:19 | |
| 59.2% | 53.5% | 4:25 | |
| 86.7% | 53.8% | 5:58 | |
| 13.3% | 68.8% | 9:47 | |
| 6.7% | 50.0% | 12:26 | |
| 5.0% | 83.3% | 12:51 | |
| 25.8% | 61.3% | 14:49 | |
| 5.8% | 85.7% | 18:24 | |
| 43.3% | 73.1% | 20:03 | |
| 5.0% | 16.7% | – | |
| 4.2% | 100.0% | – | |
| 4.2% | 40.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven57.9%+8.6 pp297
Juggernaut56.2%+6.8 pp495
Enigma61.5%+12.1 pp83
Winter Wyvern60.2%+10.9 pp83
Bounty Hunter57.2%+7.9 pp152
Outworld Devourer54.3%+5.0 pp370
Lifestealer54.3%+5.0 pp350
Rubick53.4%+4.1 pp386
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 5:58 | 0–550%5–1060% | |
| 4 | 4:25 | 0–50%5–10100% | |
| 4 | 17:52 | 15–2050% | |
| 3 | 4:44 | 0–50%5–1050% | |
| 2 | 14:49 | 10–15100%15–20100% | |
| 1 | 20:03 | 20–250% | |
| 1 | 9:47 | 5–10100% | |
| 1 | 10:49 | 10–150% | |
| 1 | 12:51 | 10–15100% | |
| 1 | 18:24 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Faceless Void62.5%+13.2 pp128
Weaver65.2%+15.9 pp69
Monkey King60.7%+11.4 pp112
Meepo66.7%+17.3 pp39
Slark55.4%+6.1 pp417
Gyrocopter59.6%+10.3 pp104
Kez59.4%+10.1 pp106
Ogre Magi55.8%+6.5 pp258
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma32.7%-16.6 pp104
Juggernaut39.6%-9.8 pp503
Leshrac31.8%-17.6 pp63
Clinkz35.6%-13.8 pp90
Night Stalker42.8%-6.5 pp243
Anti-Mage44.7%-4.6 pp405
Visage35.4%-13.9 pp48
Spirit Breaker44.7%-4.6 pp409
The column in pp represents the difference from the hero's overall win rate (49.3%); the last number is the sample size.
