Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 502 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 38.8% | 668 matches |
| 35 to 50 min | 52.3% | 733 matches |
| 50 min or more | 55.6% | 169 matches |
Starting items
Gauntlets of Strength100.0%
Tango100.0%
Ring of Protection66.7%
Iron Branch66.7%
Quelling Blade33.3%
Observer Ward33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 50 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 70.0% | 22.9% | 7:13 | |
| 6.0% | 66.7% | 7:45 | |
| 60.0% | 30.0% | 9:03 | |
| 42.0% | 23.8% | 13:52 | |
| 8.0% | 25.0% | 17:01 | |
| 36.0% | 50.0% | 20:19 | |
| 22.0% | 36.4% | – | |
| 20.0% | 40.0% | – | |
| 20.0% | 30.0% | – | |
| 8.0% | 25.0% | – | |
| 8.0% | 25.0% | – | |
| 6.0% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dragon Knight58.2%+11.3 pp67
Night Stalker83.3%+36.4 pp6
Disruptor54.0%+7.1 pp87
Terrorblade59.0%+12.1 pp39
Invoker50.6%+3.7 pp172
Ogre Magi54.0%+7.1 pp63
Luna51.6%+4.7 pp93
Lifestealer50.0%+3.1 pp128
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:13 | 0–550%10–15100% | |
| 2 | 13:52 | 10–15100% | |
| 2 | 23:12 | 20–25100% | |
| 1 | 9:03 | 5–10100% | |
| 1 | 7:45 | 5–10100% | |
| 1 | 17:01 | 15–20100% | |
| 1 | 20:19 | 20–25100% | |
| 1 | 9:41 | 5–10100% | |
| 1 | 20:58 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper66.7%+19.8 pp39
Clockwerk67.7%+20.9 pp31
Leshrac68.0%+21.1 pp25
Storm Spirit61.1%+14.2 pp54
Sniper57.3%+10.4 pp103
Morphling63.2%+16.3 pp38
Tidehunter56.4%+9.6 pp101
Kez61.5%+14.7 pp39
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Oracle27.5%-19.4 pp40
Outworld Devourer38.0%-8.9 pp121
Sven37.5%-9.4 pp104
Dragon Knight39.6%-7.3 pp149
Lifestealer39.2%-7.6 pp130
Necrophos39.5%-7.4 pp119
Gyrocopter34.1%-12.8 pp44
Chen0.0%-46.9 pp4
The column in pp represents the difference from the hero's overall win rate (46.9%); the last number is the sample size.
