Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 265 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.7% | 604 matches |
| 35 to 50 min | 51.7% | 713 matches |
| 50 min or more | 54.6% | 174 matches |
Starting items
Gauntlets of Strength100.0%
Circlet100.0%
Tango100.0%
Iron Branch80.0%
Quelling Blade60.0%
Observer Ward20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 47 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 46.8% | 45.5% | 2:23 | |
| 59.6% | 64.3% | 2:30 | |
| 23.4% | 54.6% | 6:10 | |
| 34.0% | 50.0% | 8:37 | |
| 12.8% | 66.7% | 15:07 | |
| 27.7% | 38.5% | 15:23 | |
| 12.8% | 66.7% | 16:55 | |
| 57.4% | 66.7% | 18:51 | |
| 31.9% | 86.7% | 21:27 | |
| 25.5% | 66.7% | – | |
| 12.8% | 50.0% | – | |
| 8.5% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Kunkka86.7%+34.2 pp15
Death Prophet80.0%+27.6 pp20
Bounty Hunter68.8%+16.3 pp64
Outworld Devourer63.8%+11.4 pp94
Techies62.7%+10.3 pp118
Visage76.5%+24.0 pp17
Phantom Lancer62.8%+10.3 pp94
Sven62.4%+9.9 pp101
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 3:12 | 0–575%5–100% | |
| 3 | 2:30 | 0–567% | |
| 3 | 5:37 | 0–50%5–1050% | |
| 3 | 18:51 | 15–20100%20–25100% | |
| 1 | 21:27 | 20–25100% | |
| 1 | 8:37 | 5–10100% | |
| 1 | 15:23 | 15–200% | |
| 1 | 15:07 | 15–20100% | |
| 1 | 16:55 | 15–200% | |
| 1 | 10:49 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Terrorblade70.3%+17.8 pp37
Snapfire61.5%+9.1 pp91
Tidehunter61.9%+9.5 pp84
Monkey King70.8%+18.4 pp24
Lion58.5%+6.0 pp159
Silencer63.8%+11.4 pp47
Lina57.4%+5.0 pp108
Sniper60.3%+7.9 pp63
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker38.3%-14.1 pp120
Anti-Mage45.2%-7.2 pp157
Outworld Devourer43.8%-8.6 pp89
Beastmaster31.3%-21.2 pp16
Legion Commander46.1%-6.4 pp102
Lifestealer47.7%-4.7 pp132
Earthshaker47.4%-5.1 pp114
Dragon Knight48.7%-3.7 pp156
The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.
