Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.6% | 223 matches |
| 35 to 50 min | 41.9% | 155 matches |
| 50 min or more | 41.2% | 34 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Sage's Mask100.0%
Magic Stick100.0%
Tango100.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 24.1% | 28.6% | 2:07 | |
| 72.4% | 42.9% | 3:54 | |
| 31.0% | 33.3% | 7:08 | |
| 51.7% | 40.0% | 13:26 | |
| 31.0% | 44.4% | 15:44 | |
| 55.2% | 50.0% | 18:35 | |
| 41.4% | 66.7% | – | |
| 24.1% | 57.1% | – | |
| 13.8% | 75.0% | – | |
| 10.3% | 100.0% | – | |
| 10.3% | 100.0% | – | |
| 10.3% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer73.5%+24.9 pp34
Magnus76.0%+27.4 pp25
Tusk69.2%+20.6 pp26
Medusa85.7%+37.1 pp7
Tinker68.2%+19.6 pp22
Pudge57.3%+8.7 pp89
Lifestealer58.9%+10.3 pp56
Vengeful Spirit63.0%+14.4 pp27
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:54 | 0–50% | |
| 1 | 18:35 | 15–200% | |
| 1 | 15:44 | 15–200% | |
| 1 | 2:07 | 0–50% | |
| 1 | 5:54 | 5–100% | |
| 1 | 13:26 | 10–150% | |
| 1 | 7:08 | 5–100% | |
| 1 | 8:00 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny81.3%+32.7 pp16
Io73.5%+24.9 pp34
Monkey King74.1%+25.5 pp27
Hoodwink68.5%+19.9 pp54
Terrorblade66.7%+18.1 pp24
Invoker55.3%+6.7 pp85
Shadow Demon68.8%+20.2 pp16
Brewmaster68.8%+20.2 pp16
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker29.6%-19.0 pp54
Enigma26.5%-22.1 pp34
Sniper26.5%-22.1 pp34
Meepo0.0%-48.6 pp5
Alchemist11.1%-37.5 pp9
Witch Doctor38.6%-10.0 pp57
Disruptor39.7%-8.9 pp58
Kez25.0%-23.6 pp12
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
