Beastmaster

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
376
Win rate
50.3%
Adjusted WR
45.2%
Pick rate
2.0%
Position in the meta
#99 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 54.0% win rate · 16.6% of matches
Summon Razorback
1
Wild Axes
2
Summon Razorback
3
Wild Axes
4
Wild Axes
5
Primal Roar
6
Wild Axes
7
Summon Razorback
8
Summon Razorback
9
Summon Raptors
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

No Wild Axes Cooldown
Picked 39.6% · Win 54.6%
25
-20s Primal Roar Cooldown
Picked 60.4% · Win 55.5%
Main pick
+25 Damage to Beastmaster and his summons
Picked 48.9% · Win 50.1%
20
+250 Health to Beastmaster and his summons
Picked 51.1% · Win 53.7%
Main pick
+15 Movespeed to Beastmaster and his summons
Picked 25.9% · Win 49.7%
Best win rate
15
+200 Primal Roar Cast Range
Picked 74.1% · Win 48.2%
Most picked
+5 Armor
Picked 0.0% · Win –
10
+1.5% Wild Axes Damage Amp Per Stack
Picked 100.0% · Win 46.8%
Main pick

By match duration

Up to 35 min59.6%178 matches
35 to 50 min44.8%163 matches
50 min or more28.6%35 matches

Starting items

  • Quelling Blade100.0%
  • Iron Branch100.0%
  • Sage's Mask100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Circlet50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman24.1%28.6%2:07
Magic Wand72.4%42.9%3:54
Arcane Boots31.0%33.3%7:08
Aghanim's Scepter51.7%40.0%13:26
Power Treads31.0%44.4%15:44
Blink Dagger55.2%50.0%18:35
Helm of the Overlord41.4%66.7%–
Black King Bar24.1%57.1%–
Manta Style13.8%75.0%–
Pipe of Insight10.3%100.0%–
Assault Cuirass10.3%100.0%–
Drum of Endurance10.3%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand23:54
0–50%
Blink Dagger118:35
15–200%
Power Treads115:44
15–200%
Null Talisman12:07
0–50%
Ring of Basilius15:54
5–100%
Aghanim's Scepter113:26
10–150%
Arcane Boots17:08
5–100%
Infused Raindrops18:00
5–100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.