Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 487 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 53.0% | 181 matches |
| 35 to 50 min | 53.4% | 238 matches |
| 50 min or more | 60.3% | 63 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango51.7%
Blood Grenade52.3%
Iron Branch51.3%
Magic Stick55.1%
Sentry Ward53.9%
Faerie Fire48.4%
Enchanted Mango50.7%
Circlet52.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 238 | 54.6% | 5:12 | |
| 1,439 | 52.8% | 5:27 | |
| 1,654 | 52.2% | 6:48 | |
| 873 | 56.4% | 21:17 | |
| 348 | 49.7% | 23:52 | |
| 905 | 64.3% | 25:59 | |
| 848 | 68.8% | 32:38 |
Best allies
Win rate with each ally (minimum of 1 matches).
Undying73.3%+20.2 pp30
Outworld Devourer65.7%+12.6 pp67
Sven64.4%+11.3 pp73
Winter Wyvern78.6%+25.5 pp14
Shadow Shaman73.7%+20.6 pp19
Bounty Hunter65.9%+12.8 pp44
Luna61.5%+8.4 pp65
Tinker69.6%+16.5 pp23
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,654 | 6:48 | 0–549%5–1055%10–1549% | |
| 1,439 | 5:27 | 0–553%5–1058%10–1546% | |
| 905 | 25:59 | 15–2064%20–2563%25–3065%30–3567%35–4057% | |
| 873 | 21:17 | 15–2060%20–2558%25–3045% | |
| 848 | 32:38 | 20–2573%25–3069%30–3572%35–4065%40–4564% | |
| 348 | 23:52 | 15–2055%20–2549%25–3050% | |
| 238 | 5:12 | 0–555%5–1054% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Spectre72.2%+19.1 pp54
Ogre Magi72.3%+19.2 pp47
Faceless Void75.0%+21.9 pp24
Mars73.9%+20.8 pp23
Pangolier71.0%+17.8 pp31
Templar Assassin76.5%+23.4 pp17
Jakiro68.6%+15.5 pp35
Kez68.6%+15.5 pp35
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-53.1 pp7
Vengeful Spirit35.7%-17.4 pp56
Witch Doctor40.0%-13.1 pp65
Spirit Breaker44.1%-9.0 pp102
Dawnbreaker44.1%-9.1 pp84
Mirana43.1%-10.0 pp65
Lycan33.3%-19.8 pp18
Techies45.5%-7.7 pp77
The column in pp represents the difference from the hero's overall win rate (53.1%); the last number is the sample size.
