Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 302 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.4% | 558 matches |
| 35 to 50 min | 45.9% | 750 matches |
| 50 min or more | 47.3% | 218 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.6% | 47.1% | 3:25 | |
| 31.0% | 22.2% | 3:25 | |
| 55.2% | 25.0% | 5:39 | |
| 75.9% | 45.5% | 8:44 | |
| 48.3% | 21.4% | 11:30 | |
| 62.1% | 38.9% | 21:53 | |
| 17.2% | 40.0% | – | |
| 13.8% | 100.0% | – | |
| 10.3% | 100.0% | – | |
| 10.3% | 66.7% | – | |
| 10.3% | 33.3% | – | |
| 6.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sand King100.0%+54.9 pp6
Outworld Devourer56.5%+11.3 pp124
Marci65.5%+20.4 pp29
Shadow Shaman56.2%+11.0 pp105
Wraith King64.3%+19.1 pp28
Earth Spirit61.0%+15.8 pp41
Spirit Breaker54.5%+9.3 pp123
Meepo77.8%+32.6 pp9
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 3:25 | 0–50% | |
| 1 | 3:25 | 0–50% | |
| 1 | 2:52 | 0–50% | |
| 1 | 21:53 | 20–250% | |
| 1 | 8:44 | 5–100% | |
| 1 | 5:39 | 5–100% | |
| 1 | 11:30 | 10–150% | |
| 1 | 15:56 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kunkka70.2%+25.1 pp47
Centaur Warrunner66.7%+21.5 pp36
Shadow Fiend65.1%+20.0 pp43
Arc Warden69.6%+24.4 pp23
Shadow Demon68.2%+23.0 pp22
Lina56.8%+11.7 pp95
Nature's Prophet58.1%+12.9 pp62
Terrorblade62.5%+17.3 pp32
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lifestealer36.1%-9.1 pp133
Rubick37.2%-7.9 pp172
Magnus34.7%-10.4 pp95
Grimstroke32.1%-13.1 pp53
Bounty Hunter32.8%-12.4 pp58
Juggernaut39.1%-6.0 pp161
Death Prophet33.9%-11.2 pp56
Outworld Devourer39.1%-6.0 pp138
The column in pp represents the difference from the hero's overall win rate (45.2%); the last number is the sample size.
