Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 41 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.









Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.6% | 381 matches |
| 35 to 50 min | 49.2% | 394 matches |
| 50 min or more | 54.8% | 93 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Faerie Fire100.0%
Circlet50.0%
Sage's Mask50.0%
Blood Grenade50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 27 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 18.5% | 40.0% | 2:19 | |
| 11.1% | 33.3% | 7:29 | |
| 63.0% | 52.9% | 10:23 | |
| 51.9% | 57.1% | 17:20 | |
| 11.1% | 66.7% | 28:08 | |
| 33.3% | 44.4% | – | |
| 14.8% | 75.0% | – | |
| 14.8% | 75.0% | – | |
| 11.1% | 66.7% | – | |
| 11.1% | 66.7% | – | |
| 7.4% | 100.0% | – | |
| 7.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Nyx Assassin70.0%+17.8 pp50
Dawnbreaker69.2%+17.0 pp39
Faceless Void73.9%+21.7 pp23
Anti-Mage63.0%+10.8 pp81
Rubick59.8%+7.6 pp107
Dragon Knight60.5%+8.3 pp76
Shadow Shaman65.7%+13.5 pp35
Legion Commander61.8%+9.6 pp55
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 9:32 | 5–100%10–150% | |
| 2 | 17:20 | 10–150%20–250% | |
| 1 | 2:19 | 0–50% | |
| 1 | 28:08 | 25–300% | |
| 1 | 8:09 | 5–100% | |
| 1 | 23:54 | 20–250% | |
| 1 | 21:54 | 20–250% | |
| 1 | 10:23 | 10–150% | |
| 1 | 7:29 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon100.0%+47.8 pp8
Arc Warden81.0%+28.8 pp21
Huskar75.0%+22.8 pp20
Shadow Fiend73.7%+21.5 pp19
Queen of Pain66.7%+14.5 pp39
Timbersaw65.2%+13.0 pp46
Ogre Magi62.7%+10.5 pp67
Mirana63.2%+11.0 pp57
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Warlock24.0%-28.2 pp25
Visage0.0%-52.2 pp5
Razor30.8%-21.4 pp26
Outworld Devourer38.9%-13.3 pp72
Enchantress14.3%-37.9 pp7
Hoodwink38.8%-13.4 pp49
Pudge44.4%-7.8 pp135
Disruptor39.6%-12.6 pp53
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
