Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 146 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.9% | 1,539 matches |
| 35 to 50 min | 51.1% | 1,996 matches |
| 50 min or more | 55.5% | 571 matches |
Starting items
Tango100.0%
Sentry Ward80.0%
Magic Stick70.0%
Iron Branch60.0%
Faerie Fire60.0%
Blood Grenade50.0%
Circlet40.0%
Enchanted Mango40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 112 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 35.7% | 52.5% | 1:42 | |
| 18.8% | 28.6% | 1:58 | |
| 39.3% | 52.3% | 6:50 | |
| 87.5% | 42.9% | 11:20 | |
| 25.9% | 34.5% | 14:33 | |
| 9.8% | 90.9% | 15:13 | |
| 45.5% | 60.8% | 17:47 | |
| 3.6% | 50.0% | 26:01 | |
| 5.4% | 66.7% | – | |
| 4.5% | 60.0% | – | |
| 2.7% | 100.0% | – | |
| 2.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Storm Spirit61.6%+13.0 pp86
Ember Spirit58.8%+10.2 pp148
Nyx Assassin57.9%+9.3 pp178
Phoenix59.6%+11.0 pp104
Sven55.8%+7.2 pp276
Grimstroke58.6%+10.0 pp111
Phantom Lancer55.5%+6.8 pp220
Legion Commander53.7%+5.1 pp300
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:50 | 0–50%5–100%10–150% | |
| 8 | 11:20 | 5–100%10–150%15–200% | |
| 5 | 6:50 | 0–50%5–1050%10–150% | |
| 5 | 19:45 | 15–200%20–250% | |
| 4 | 1:42 | Start0%0–50% | |
| 4 | 14:25 | 5–10100%10–150%15–200% | |
| 3 | 1:58 | 0–533% | |
| 3 | 10:49 | 5–100%15–200% | |
| 1 | 26:01 | 25–300% | |
| 1 | 17:47 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend71.7%+23.1 pp92
Tidehunter60.6%+12.0 pp249
Timbersaw60.2%+11.6 pp128
Monkey King60.2%+11.6 pp128
Kez61.8%+13.2 pp76
Storm Spirit58.2%+9.6 pp153
Slark55.1%+6.5 pp350
Lion54.3%+5.7 pp440
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter39.1%-9.5 pp243
Enigma37.7%-10.9 pp114
Lifestealer41.6%-7.0 pp315
Techies42.8%-5.8 pp292
Enchantress36.1%-12.5 pp61
Pugna38.5%-10.2 pp91
Io38.9%-9.7 pp90
Dawnbreaker43.4%-5.2 pp258
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
