Windranger

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
6,762
Win rate
48.5%
Adjusted WR
47.3%
Pick rate
18.8%
Position in the meta
#53 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 819 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

250 matches · 57.6% win rate · 30.5% of matches
Powershot
1
Windrun
2
Powershot
3
Shackleshot
4
Powershot
5
Focus Fire
6
Powershot
7
Windrun
8
Windrun
9
Windrun
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Powershot Executes Enemy Heroes Under 16% Max HP
Picked 16.8% · Win 58.5%
25
Focus Fire Kills Advance Cooldown by 16s
Picked 83.2% · Win 60.2%
Main pick
+0.75s Shackleshot Duration
Picked 21.3% · Win 58.0%
Best win rate
20
-10% Focus Fire Damage Reduction
Picked 78.6% · Win 56.1%
Most picked
+40 Tailwind Max Movespeed
Picked 63.8% · Win 52.4%
Most picked
15
-15% Powershot Reduction
Picked 36.2% · Win 52.6%
Best win rate
+1s Powershot Slow Duration
Picked 11.7% · Win 47.0%
10
+0.75s Windrun Duration
Picked 88.3% · Win 49.4%
Main pick

By match duration

Up to 35 min53.0%2,702 matches
35 to 50 min46.4%3,183 matches
50 min or more42.7%877 matches

Starting items

  • Tango100.0%
  • Iron Branch94.1%
  • Circlet70.6%
  • Faerie Fire70.6%
  • Sentry Ward35.3%
  • Blood Grenade23.5%
  • Enchanted Mango11.8%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 173 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman32.4%66.1%3:13
Bracer31.8%67.3%3:19
Magic Wand67.6%57.3%3:40
Essence Distiller10.4%55.6%9:20
Power Treads61.8%61.7%9:37
Maelstrom23.7%43.9%11:09
Dragon Lance16.8%82.8%15:29
Mjollnir24.3%85.7%15:56
Blink Dagger23.1%87.5%21:27
Black King Bar15.0%69.2%–
Arcane Boots11.6%55.0%–
Diffusal Blade11.0%57.9%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (17 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand133:32
Start100%0–556%10–1550%
Power Treads99:11
5–1033%10–1550%15–20100%
Null Talisman63:13
0–533%
Bracer53:06
0–540%
Infused Raindrops55:55
0–50%5–1050%10–15100%
Maelstrom411:03
5–10100%10–15100%
Bottle31:32
0–50%
Urn of Shadows34:10
0–550%5–10100%
Meteor Hammer320:45
10–15100%15–20100%25–30100%
Kaya320:45
10–15100%15–20100%25–30100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.