Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 899 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.7% | 1,379 matches |
| 35 to 50 min | 44.1% | 1,353 matches |
| 50 min or more | 44.8% | 337 matches |
Starting items
Tango100.0%
Iron Branch94.1%
Circlet70.6%
Faerie Fire70.6%
Sentry Ward35.3%
Blood Grenade23.5%
Enchanted Mango11.8%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 175 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 32.0% | 66.1% | 3:13 | |
| 31.4% | 67.3% | 3:19 | |
| 66.9% | 57.3% | 3:40 | |
| 10.3% | 55.6% | 9:20 | |
| 61.1% | 61.7% | 9:37 | |
| 23.4% | 43.9% | 11:09 | |
| 16.6% | 82.8% | 15:29 | |
| 24.0% | 85.7% | 15:56 | |
| 22.9% | 87.5% | 21:27 | |
| 14.9% | 69.2% | – | |
| 11.4% | 55.0% | – | |
| 10.9% | 57.9% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma62.6%+13.8 pp131
Outworld Devourer56.1%+7.4 pp415
Riki60.6%+11.8 pp104
Invoker54.5%+5.7 pp582
Bounty Hunter55.9%+7.1 pp263
Omniknight62.3%+13.5 pp61
Pudge52.4%+3.7 pp776
Night Stalker53.9%+5.2 pp304
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (17 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 13 | 3:32 | Start100%0–556%10–1550% | |
| 9 | 9:11 | 5–1033%10–1550%15–20100% | |
| 6 | 3:13 | 0–533% | |
| 5 | 3:06 | 0–540% | |
| 5 | 5:55 | 0–50%5–1050%10–15100% | |
| 4 | 11:03 | 5–10100%10–15100% | |
| 3 | 1:32 | 0–50% | |
| 3 | 4:10 | 0–550%5–10100% | |
| 3 | 20:45 | 10–15100%15–20100%25–30100% | |
| 3 | 20:45 | 10–15100%15–20100%25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend66.7%+17.9 pp177
Slardar63.7%+15.0 pp160
Lina56.2%+7.4 pp386
Kez58.3%+9.6 pp156
Snapfire54.2%+5.4 pp380
Hoodwink53.9%+5.1 pp421
Medusa60.9%+12.2 pp64
Skywrath Mage53.8%+5.0 pp340
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage32.6%-16.2 pp86
Techies41.2%-7.6 pp413
Outworld Devourer43.5%-5.3 pp520
Night Stalker42.4%-6.4 pp316
Doom42.7%-6.1 pp330
Naga Siren27.3%-21.5 pp22
Anti-Mage44.4%-4.4 pp532
Oracle42.2%-6.6 pp180
The column in pp represents the difference from the hero's overall win rate (48.8%); the last number is the sample size.
