Weaver

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
110
Win rate
50.0%
Adjusted WR
40.8%
Pick rate
0.2%
Position in the role
#83 of 127
Score
C37/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 57 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

11 matches · 18.2% win rate · 19.3% of matches
Shukuchi
1
Geminate Attack
2
The Swarm
3
Shukuchi
4
Shukuchi
5
Time Lapse
6
Shukuchi
7
Geminate Attack
8
Geminate Attack
9
Geminate Attack
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-3s Shukuchi Cooldown
Picked 67.1% · Win 63.2%
Most picked
25
+1 Geminate Attack
Picked 32.9% · Win 71.4%
Best win rate
+60 Bonus Damage On Geminate
Picked 88.0% · Win 50.4%
Main pick
20
+0.5 Swarm Armor Reduction Per Attack
Picked 12.0% · Win 42.1%
+90 Shukuchi Damage
Picked 34.2% · Win 48.5%
Best win rate
15
+2 Swarm Attacks to Kill
Picked 65.8% · Win 45.0%
Most picked
+? Shukuchi Movement Speed
Picked 0.0% · Win –
10
+7 Strength
Picked 100.0% · Win 40.4%
Main pick

By match duration

Up to 35 min46.5%570 matches
35 to 50 min46.2%703 matches
50 min or more52.1%192 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango43.0%
  • Iron Branch42.0%
  • Faerie Fire40.7%
  • Circlet41.2%
  • Sentry Ward39.1%
  • Magic Stick50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand3743.2%3:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand373:00
0–543%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.1%); the last number is the sample size.