Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 238 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.7% | 355 matches |
| 35 to 50 min | 45.1% | 568 matches |
| 50 min or more | 50.6% | 166 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet80.0%
Faerie Fire80.0%
Enchanted Mango60.0%
Slippers of Agility20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 52 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.5% | 28.6% | 1:08 | |
| 21.2% | 54.6% | 1:45 | |
| 30.8% | 56.3% | 2:45 | |
| 13.5% | 71.4% | 3:11 | |
| 63.5% | 66.7% | 4:59 | |
| 55.8% | 72.4% | 8:40 | |
| 23.1% | 50.0% | 13:55 | |
| 28.8% | 80.0% | 14:34 | |
| 19.2% | 70.0% | 15:53 | |
| 25.0% | 69.2% | – | |
| 17.3% | 66.7% | – | |
| 13.5% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter66.0%+15.0 pp103
Marci71.8%+20.8 pp39
Spirit Breaker61.5%+10.5 pp174
Techies59.4%+8.4 pp133
Anti-Mage57.8%+6.8 pp180
Sven58.3%+7.2 pp139
Luna58.4%+7.4 pp125
Dawnbreaker59.1%+8.1 pp88
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:59 | 0–550%5–10100% | |
| 3 | 8:40 | 5–10100%10–150% | |
| 3 | 3:11 | 0–550%5–10100% | |
| 3 | 13:11 | 5–10100%10–15100%15–200% | |
| 2 | 15:19 | 10–15100%15–20100% | |
| 1 | 14:34 | 10–150% | |
| 1 | 1:08 | 0–50% | |
| 1 | 1:45 | 0–5100% | |
| 1 | 2:45 | 0–5100% | |
| 1 | 20:26 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter63.8%+12.8 pp141
Huskar63.6%+12.6 pp77
Timbersaw62.9%+11.8 pp70
Dragon Knight56.5%+5.5 pp239
Lion56.5%+5.5 pp214
Ember Spirit60.8%+9.7 pp79
Winter Wyvern59.4%+8.4 pp96
Faceless Void61.2%+10.2 pp67
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma26.2%-24.8 pp42
Visage26.5%-24.6 pp34
Lycan21.1%-30.0 pp19
Razor35.4%-15.7 pp82
Centaur Warrunner30.6%-20.5 pp36
Broodmother21.4%-29.6 pp14
Spirit Breaker40.4%-10.7 pp171
Phantom Lancer38.5%-12.6 pp91
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
