Sniper

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,205
Win rate
45.1%
Adjusted WR
42.3%
Pick rate
7.2%
Position in the meta
#99 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 152 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

19 matches · 57.9% win rate · 12.5% of matches
Shrapnel
1
Headshot
2
Shrapnel
3
Take Aim
4
Shrapnel
5
Assassinate
6
Shrapnel
7
Headshot
8
Headshot
9
Headshot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-30s Shrapnel Charge Restore Time
Picked 43.5% · Win 59.1%
Best win rate
25
+50 Max Headshot Knockback Distance
Picked 56.5% · Win 57.3%
Most picked
+2s Take Aim Duration
Picked 65.8% · Win 54.0%
Most picked
20
+30%% Shrapnel Damage
Picked 34.2% · Win 55.0%
Best win rate
+45 Attack Speed During Take Aim
Picked 65.9% · Win 49.2%
Most picked
15
+150 Assassinate Damage
Picked 34.1% · Win 52.4%
Best win rate
+50 Take Aim Passive Attack Range
Picked 19.1% · Win 48.5%
Best win rate
10
+30 Headshot Damage
Picked 80.9% · Win 47.6%
Most picked

By match duration

Up to 35 min44.6%496 matches
35 to 50 min43.9%554 matches
50 min or more51.0%155 matches

Starting items

  • Tango100.0%
  • Slippers of Agility80.0%
  • Circlet80.0%
  • Iron Branch40.0%
  • Faerie Fire20.0%
  • Blood Grenade20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 79 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band73.4%60.3%1:57
Magic Wand29.1%56.5%2:55
Power Treads83.5%59.1%6:24
Mask of Madness29.1%60.9%9:46
Mjollnir24.1%84.2%13:25
Maelstrom16.5%38.5%14:46
Aghanim's Scepter20.3%68.8%16:49
Dragon Lance34.2%44.4%16:58
Phylactery10.1%37.5%20:30
Hydra's Breath20.3%75.0%–
Hurricane Pike13.9%81.8%–
Crystalys8.9%85.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads46:24
0–5100%5–10100%
Wraith Band41:57
0–5100%
Magic Wand22:55
0–5100%
Aghanim's Scepter216:49
15–20100%
Shadow Blade221:13
20–25100%
Maelstrom211:59
5–10100%10–15100%
Dragon Lance216:58
15–20100%
Infused Raindrops24:00
0–5100%
Perseverance119:08
15–20100%
Ring of Basilius15:46
5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.