Sniper

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
126
Win rate
42.9%
Adjusted WR
34.6%
Pick rate
0.7%
Position in the role
#45 of 120
Score
B61/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 152 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

19 matches · 57.9% win rate · 12.5% of matches
Shrapnel
1
Headshot
2
Shrapnel
3
Take Aim
4
Shrapnel
5
Assassinate
6
Shrapnel
7
Headshot
8
Headshot
9
Headshot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-30s Shrapnel Charge Restore Time
Picked 33.2% · Win 54.6%
Best win rate
25
+50 Max Headshot Knockback Distance
Picked 66.8% · Win 47.0%
Most picked
+2s Take Aim Duration
Picked 80.0% · Win 50.2%
Main pick
20
+30%% Shrapnel Damage
Picked 20.0% · Win 48.6%
+45 Attack Speed During Take Aim
Picked 85.4% · Win 47.9%
Most picked
15
+150 Assassinate Damage
Picked 14.6% · Win 49.3%
Best win rate
+50 Take Aim Passive Attack Range
Picked 19.2% · Win 51.1%
Best win rate
10
+30 Headshot Damage
Picked 80.8% · Win 46.2%
Most picked

By match duration

Up to 35 min44.6%496 matches
35 to 50 min43.9%554 matches
50 min or more51.0%155 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango45.8%
  • Circlet46.0%
  • Slippers of Agility46.6%
  • Iron Branch46.1%
  • Faerie Fire46.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band1,13347.2%1:51
Magic Wand55749.2%3:17
Infused Raindrops12953.5%4:20
Mask of Madness44547.6%11:27
Maelstrom1,03747.0%13:36
Dragon Lance1,19048.2%17:59
Mjollnir74153.2%20:43
Hydra's Breath18759.9%22:09
Force Staff50147.7%22:49
Hurricane Pike51247.5%23:38
Black King Bar12050.8%30:14
Crystalys30955.0%30:25

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Dragon Lance1,19017:59
10–1560%15–2050%20–2541%25–3024%
Wraith Band1,1331:51
0–547%
Maelstrom1,03713:36
10–1552%15–2036%
Mjollnir74120:43
15–2058%20–2550%25–3049%
Magic Wand5573:17
0–551%5–1041%
Hurricane Pike51223:38
15–2048%20–2554%25–3037%
Force Staff50122:49
15–2051%20–2553%25–3035%
Mask of Madness44511:27
5–1059%10–1544%15–2047%
Crystalys30930:25
20–2579%25–3060%30–3553%35–4034%
Hydra's Breath18722:09
15–2055%20–2558%25–3077%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.