Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 358 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.4% | 1,295 matches |
| 35 to 50 min | 46.9% | 1,557 matches |
| 50 min or more | 48.0% | 381 matches |
Starting items
Tango100.0%
Iron Branch94.1%
Quelling Blade76.5%
Magic Stick76.5%
Faerie Fire70.6%
Circlet52.9%
Observer Ward35.3%
Slippers of Agility17.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 208 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 19.7% | 41.5% | 3:17 | |
| 8.7% | 50.0% | 4:37 | |
| 72.1% | 48.7% | 4:58 | |
| 96.2% | 53.0% | 7:04 | |
| 26.0% | 55.6% | 7:27 | |
| 67.8% | 56.7% | 12:52 | |
| 5.8% | 8.3% | 15:52 | |
| 42.3% | 76.1% | 19:10 | |
| 9.6% | 95.0% | 22:30 | |
| 4.8% | 70.0% | 24:45 | |
| 11.5% | 50.0% | – | |
| 8.2% | 58.8% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma62.5%+13.6 pp144
Winter Wyvern56.3%+7.5 pp284
Doom55.6%+6.7 pp315
Dragon Knight53.8%+5.0 pp546
Techies53.9%+5.0 pp479
Dawnbreaker54.1%+5.3 pp388
Lich53.8%+4.9 pp407
Witch Doctor53.8%+4.9 pp394
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (17 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 6:56 | 0–5100%5–1044%15–200% | |
| 13 | 4:38 | Start0%0–563%5–10100%10–15100% | |
| 12 | 12:31 | 5–10100%10–1580%20–250% | |
| 7 | 19:10 | 15–20100%20–25100% | |
| 6 | 7:27 | 0–50%5–10100%10–15100% | |
| 3 | 3:17 | 0–550%5–100% | |
| 3 | 7:46 | 5–1033% | |
| 2 | 15:52 | 10–150%15–200% | |
| 2 | 16:30 | 10–15100%15–20100% | |
| 2 | 16:28 | 10–15100%15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bristleback70.6%+21.8 pp126
Tidehunter59.8%+10.9 pp507
Jakiro60.5%+11.6 pp162
Shadow Fiend60.4%+11.5 pp164
Ember Spirit57.2%+8.4 pp339
Warlock59.2%+10.3 pp152
Witch Doctor55.7%+6.8 pp388
Hoodwink54.4%+5.5 pp421
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma37.1%-11.8 pp132
Bloodseeker38.0%-10.9 pp137
Outworld Devourer42.9%-6.0 pp490
Spirit Breaker43.6%-5.3 pp590
Grimstroke41.3%-7.6 pp230
Invoker43.7%-5.2 pp572
Riki40.5%-8.4 pp158
Disruptor42.5%-6.4 pp280
The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.
