Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 160 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.1% | 712 matches |
| 35 to 50 min | 45.0% | 1,005 matches |
| 50 min or more | 47.9% | 280 matches |
Starting items
Mantle of Intelligence100.0%
Circlet100.0%
Tango100.0%
Blood Grenade88.9%
Clarity55.6%
Iron Branch44.4%
Faerie Fire11.1%
Wind Lace11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 105 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 86.7% | 50.6% | 2:11 | |
| 2.9% | 33.3% | 4:13 | |
| 24.8% | 57.7% | 10:49 | |
| 58.1% | 59.0% | 12:35 | |
| 41.9% | 68.2% | 12:35 | |
| 12.4% | 100.0% | 16:43 | |
| 3.8% | 25.0% | 26:37 | |
| 10.5% | 63.6% | – | |
| 4.8% | 80.0% | – | |
| 3.8% | 100.0% | – | |
| 3.8% | 75.0% | – | |
| 2.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ember Spirit58.3%+9.8 pp187
Void Spirit59.3%+10.9 pp91
Bounty Hunter59.0%+10.5 pp95
Juggernaut53.9%+5.4 pp362
Dragon Knight53.4%+4.9 pp369
Lifestealer53.7%+5.3 pp294
Sven54.3%+5.8 pp223
Dazzle59.2%+10.7 pp71
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 2:11 | Start100%0–550% | |
| 6 | 8:28 | 0–550%5–1050%10–15100%15–200% | |
| 6 | 12:35 | 5–100%10–15100%15–2050% | |
| 4 | 16:43 | 15–20100% | |
| 4 | 16:01 | 15–20100% | |
| 3 | 8:26 | 0–5100%5–10100%10–150% | |
| 3 | 12:35 | 10–1567% | |
| 2 | 5:16 | 0–5100%5–10100% | |
| 1 | 4:13 | 0–5100% | |
| 1 | 26:37 | 25–300% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain59.0%+10.6 pp166
Drow Ranger57.5%+9.0 pp226
Storm Spirit61.5%+13.0 pp83
Monkey King61.3%+12.9 pp75
Shadow Fiend58.3%+9.8 pp103
Kez60.3%+11.8 pp63
Zeus53.9%+5.5 pp215
Disruptor53.5%+5.1 pp241
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter36.2%-12.3 pp177
Spirit Breaker39.3%-9.2 pp336
Oracle35.9%-12.6 pp92
Omniknight32.7%-15.8 pp52
Enigma36.6%-11.9 pp82
Wraith King40.1%-8.4 pp177
Doom41.8%-6.7 pp189
Shadow Shaman42.6%-5.9 pp237
The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.
