Shadow Shaman

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,491
Win rate
52.8%
Adjusted WR
51.3%
Pick rate
12.2%
Position in the meta
#12 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 156 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

24 matches · 62.5% win rate · 15.4% of matches
Shackles
1
Ether Shock
2
Shackles
3
Hex
4
Shackles
5
Mass Serpent Ward
6
Shackles
7
Hex
8
Hex
9
Hex
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+250 Ether Shock Damage
Picked 33.2% · Win 61.9%
25
+1 Ward Attack Targets
Picked 66.8% · Win 67.2%
Main pick
+1.5s Shackles Duration
Picked 73.5% · Win 63.6%
Most picked
20
+50%% Serpent Wards Max HP
Picked 26.5% · Win 66.1%
Best win rate
+160 Serpent Wards Attack Range
Picked 27.2% · Win 63.3%
Best win rate
15
Hex Breaks
Picked 72.8% · Win 59.5%
Most picked
+170 Shackles Total Damage
Picked 76.9% · Win 53.6%
Most picked
10
+1.75 Mana Regen
Picked 23.1% · Win 54.2%
Best win rate

By match duration

Up to 35 min53.3%1,911 matches
35 to 50 min52.9%2,074 matches
50 min or more50.0%506 matches

Starting items

  • Tango85.7%
  • Blood Grenade85.7%
  • Iron Branch71.4%
  • Magic Stick71.4%
  • Faerie Fire57.1%
  • Healing Salve42.9%
  • Circlet28.6%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 124 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand57.3%60.6%5:21
Arcane Boots77.4%62.5%9:08
Tranquil Boots8.9%63.6%9:14
Ring of Basilius4.0%40.0%12:17
Essence Distiller2.4%100.0%15:37
Meteor Hammer5.6%100.0%15:38
Blink Dagger62.9%76.9%16:34
Aether Lens23.4%86.2%18:44
Glimmer Cape13.7%70.6%–
Infused Raindrops5.6%71.4%–
Eul's Scepter of Divinity4.0%100.0%–
Hand of Midas4.0%0.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger516:34
10–150%15–20100%20–25100%
Ring of Basilius57:26
0–550%5–10100%10–15100%
Magic Wand45:21
0–5100%5–10100%10–15100%
Arcane Boots49:08
0–50%5–10100%10–15100%
Aether Lens418:44
15–2050%20–25100%
Aghanim's Shard321:50
20–2550%25–30100%
Urn of Shadows14:28
0–5100%
Tranquil Boots19:14
5–10100%
Meteor Hammer115:38
15–20100%
Kaya114:04
10–15100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.8%); the last number is the sample size.