Clockwerk

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
4
Win rate
25.0%
Adjusted WR
4.6%
Pick rate
0.0%
Position in the role
#123 of 126
Score
D7/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 547 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

110 matches · 51.8% win rate · 20.1% of matches
Power Cogs
1
Rocket Flare
2
Power Cogs
3
Battery Assault
4
Power Cogs
5
Hookshot
6
Power Cogs
7
Rocket Flare
8
Rocket Flare
9
Rocket Flare
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

? Rocket Flare Charges
Picked 0.0% · Win –
25
-0.25s Battery Assault Interval
Picked 100.0% · Win 50.0%
Main pick
Rocket Flare True Sight
Picked 85.7% · Win 50.0%
Main pick
20
+80 Power Cogs Mana Burn
Picked 14.3% · Win 0.0%
-8s Hookshot Cooldown
Picked 66.7% · Win 33.3%
Main pick
15
+25 Battery Assault Damage
Picked 33.3% · Win 33.3%
+1.5 Mana Regen
Picked 72.7% · Win 25.0%
Most picked
10
+75 Hookshot Damage
Picked 27.3% · Win 33.3%
Best win rate

By match duration

Up to 35 min50.9%175 matches
35 to 50 min50.0%262 matches
50 min or more49.2%59 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch37.5%
  • Tango37.5%
  • Quelling Blade42.9%
  • Gauntlets of Strength75.0%
  • Magic Stick33.3%
  • Circlet100.0%
  • Blood Grenade0.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.8%); the last number is the sample size.