Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 122 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.4% | 297 matches |
| 35 to 50 min | 53.9% | 401 matches |
| 50 min or more | 63.6% | 107 matches |
Starting items
Gauntlets of Strength100.0%
Tango80.0%
Iron Branch60.0%
Observer Ward60.0%
Faerie Fire40.0%
Blood Grenade40.0%
Circlet20.0%
Bracer20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 62 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 6.5% | 75.0% | -1:23 | |
| 22.6% | 35.7% | 1:58 | |
| 90.3% | 41.1% | 7:50 | |
| 67.7% | 31.0% | 8:11 | |
| 46.8% | 44.8% | 10:07 | |
| 54.8% | 50.0% | 12:47 | |
| 4.8% | 100.0% | 16:02 | |
| 37.1% | 60.9% | – | |
| 19.4% | 58.3% | – | |
| 9.7% | 50.0% | – | |
| 4.8% | 33.3% | – | |
| 3.2% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Riki70.3%+19.6 pp37
Nyx Assassin61.5%+10.9 pp104
Lifestealer60.3%+9.7 pp126
Dawnbreaker67.6%+16.9 pp37
Tidehunter67.9%+17.2 pp28
Enigma69.6%+18.9 pp23
Weaver64.1%+13.5 pp39
Disruptor58.3%+7.7 pp96
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:50 | 0–5100%5–1033%15–200% | |
| 4 | 8:11 | 0–5100%5–100%10–150% | |
| 2 | 12:47 | 5–10100%15–200% | |
| 2 | 10:07 | 5–100%10–15100% | |
| 2 | 19:09 | 15–20100%20–250% | |
| 1 | 1:58 | 0–50% | |
| 1 | 16:40 | 15–20100% | |
| 1 | 16:02 | 15–20100% | |
| 1 | 15:07 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend77.6%+26.9 pp49
Hoodwink62.1%+11.5 pp132
Axe61.3%+10.7 pp137
Alchemist87.5%+36.9 pp8
Largo72.0%+21.4 pp25
Terrorblade66.7%+16.0 pp39
Ember Spirit60.6%+10.0 pp99
Techies58.4%+7.8 pp149
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage25.0%-25.6 pp24
Juggernaut39.7%-10.9 pp146
Lifestealer42.6%-8.1 pp148
Faceless Void35.7%-14.9 pp42
Dragon Knight45.2%-5.4 pp168
Windranger45.8%-4.8 pp192
Spirit Breaker44.9%-5.7 pp147
Rubick46.6%-4.0 pp236
The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.
