Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 269 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 58.8% | 592 matches |
| 35 to 50 min | 50.8% | 598 matches |
| 50 min or more | 46.3% | 162 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango51.9%
Blood Grenade53.7%
Sentry Ward55.0%
Iron Branch54.2%
Magic Stick54.7%
Faerie Fire51.2%
Circlet52.6%
Gauntlets of Strength52.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 274 | 55.5% | 2:45 | |
| 786 | 54.2% | 6:15 | |
| 156 | 52.6% | 6:23 | |
| 1,418 | 53.9% | 7:30 | |
| 28 | 53.6% | 12:00 | |
| 1,024 | 56.6% | 15:43 | |
| 55 | 49.1% | 22:58 | |
| 274 | 52.2% | 23:29 | |
| 561 | 66.8% | 28:37 |
Best allies
Win rate with each ally (minimum of 1 matches).
Tusk67.4%+15.4 pp86
Pugna74.1%+22.0 pp27
Sven61.0%+9.0 pp195
Legion Commander62.3%+10.3 pp122
Shadow Shaman61.2%+9.2 pp134
Chaos Knight68.8%+16.7 pp32
Visage73.7%+21.6 pp19
Rubick56.9%+4.9 pp253
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,418 | 7:30 | 0–554%5–1055%10–1552% | |
| 1,024 | 15:43 | 10–1559%15–2057%20–2549% | |
| 786 | 6:15 | 0–558%5–1052%10–1552% | |
| 561 | 28:37 | 20–2573%25–3071%30–3560%35–4061% | |
| 274 | 2:45 | 0–554%5–1069% | |
| 274 | 23:29 | 15–2058%20–2551%25–3053% | |
| 156 | 6:23 | 0–539%5–1056% | |
| 55 | 22:58 | 20–2557%25–3041% | |
| 28 | 12:00 | 10–1554% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Terrorblade69.4%+17.3 pp62
Shadow Fiend68.7%+16.6 pp67
Slardar66.2%+14.2 pp74
Shadow Demon71.9%+19.8 pp32
Lion58.8%+6.8 pp311
Drow Ranger60.2%+8.1 pp133
Tusk61.5%+9.4 pp96
Slark58.1%+6.0 pp217
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Marci38.6%-13.4 pp88
Ursa43.2%-8.8 pp162
Troll Warlord32.0%-20.0 pp25
Lifestealer45.9%-6.2 pp253
Spectre42.2%-9.9 pp83
Vengeful Spirit43.2%-8.9 pp95
Juggernaut48.5%-3.6 pp365
Spirit Breaker47.1%-5.0 pp223
The column in pp represents the difference from the hero's overall win rate (52.0%); the last number is the sample size.
