Phoenix

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,340
Win rate
50.3%
Adjusted WR
47.6%
Pick rate
7.0%
Position in the meta
#57 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 269 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

25 matches · 48.0% win rate · 9.3% of matches
Fire Spirits
1
Icarus Dive
2
Fire Spirits
3
Sun Ray
4
Fire Spirits
5
Supernova
6
Fire Spirits
7
Sun Ray
8
Sun Ray
9
Sun Ray
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+2 Supernova Hit Count
Picked 75.3% · Win 61.6%
Most picked
25
+1000 Icarus Dive Cast Range
Picked 24.7% · Win 63.3%
Best win rate
+1.25% Max Health Sun Ray Damage
Picked 91.7% · Win 60.6%
Main pick
20
+0.6s Supernova Stun Duration
Picked 8.3% · Win 55.1%
+20 Fire Spirits Damage Per Second
Picked 84.8% · Win 55.6%
Most picked
15
+25 Health Regen
Picked 15.2% · Win 59.1%
Best win rate
+25% Icarus Dive Slow
Picked 66.7% · Win 52.4%
Main pick
10
+1% Dying Light Missing Health as Damage
Picked 33.3% · Win 51.9%

By match duration

Up to 35 min53.3%540 matches
35 to 50 min50.3%614 matches
50 min or more41.4%186 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Magic Stick75.0%
  • Gauntlets of Strength50.0%
  • Ring of Regen50.0%
  • Faerie Fire50.0%
  • Quelling Blade25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 89 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Urn of Shadows12.4%45.5%6:20
Infused Raindrops6.7%66.7%6:59
Bracer43.8%74.4%9:13
Spirit Vessel58.4%65.4%10:26
Tranquil Boots71.9%60.9%11:25
Magic Wand43.8%56.4%12:05
Meteor Hammer16.9%93.3%14:59
Shiva's Guard32.6%79.3%21:41
Eul's Scepter of Divinity13.5%58.3%–
Orchid Malevolence6.7%100.0%–
Veil of Discord5.6%60.0%–
Radiance4.5%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Urn of Shadows36:19
0–5100%5–10100%
Bracer25:21
0–5100%5–10100%
Shiva's Guard221:41
20–25100%
Tranquil Boots211:25
10–15100%
Infused Raindrops26:11
5–10100%
Blink Dagger112:06
10–15100%
Magic Wand112:05
10–15100%
Meteor Hammer114:59
10–15100%
Kaya114:26
10–15100%
Spirit Vessel110:26
10–15100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.0%); the last number is the sample size.