Outworld Devourer

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
2,667
Win rate
54.7%
Adjusted WR
52.8%
Pick rate
15.6%
Position in the meta
#1 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 291 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

105 matches · 55.2% win rate · 36.1% of matches
Astral Imprisonment
1
Arcane Orb
2
Astral Imprisonment
3
Objurgation
4
Astral Imprisonment
5
Sanity's Eclipse
6
Astral Imprisonment
7
Arcane Orb
8
Arcane Orb
9
Arcane Orb
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1.5% Arcane Orb Damage
Picked 43.3% · Win 67.6%
Best win rate
25
-60s Sanity's Eclipse Cooldown
Picked 56.7% · Win 65.6%
Most picked
-?s Objurgation Cooldown
Picked 0.0% · Win –
20
+12% Astral Imprisonment Mana Capacity Steal
Picked 100.0% · Win 57.9%
Main pick
+?% Essence Flux Mana Restored
Picked 0.0% · Win –
15
+=0.8% of Current Mana as Movement Speed
Picked 100.0% · Win 56.8%
Main pick
+100 Astral Imprisonment Cast Range
Picked 34.1% · Win 52.4%
10
+200 Mana
Picked 65.9% · Win 54.4%
Main pick

By match duration

Up to 35 min55.2%1,173 matches
35 to 50 min55.7%1,209 matches
50 min or more48.4%285 matches

Starting items

  • Iron Branch92.3%
  • Circlet92.3%
  • Mantle of Intelligence84.6%
  • Tango84.6%
  • Observer Ward76.9%
  • Faerie Fire61.5%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 150 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand40.0%53.3%3:04
Null Talisman66.7%62.0%3:23
Power Treads97.3%61.6%9:01
Meteor Hammer35.3%73.6%11:55
Blink Dagger56.7%78.8%13:05
Witch Blade62.7%63.8%13:27
Hand of Midas11.3%17.7%15:13
Yasha and Kaya8.7%53.8%15:44
Hurricane Pike28.7%90.7%21:11
Force Staff13.3%60.0%21:57
Aghanim's Scepter10.0%93.3%–
Dragon Lance8.0%41.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads139:01
0–5100%5–1071%10–1550%15–200%
Null Talisman113:16
0–578%5–100%10–15100%
Magic Wand83:20
0–5100%5–1033%
Kaya813:02
5–100%10–15100%15–200%
Oblivion Staff610:24
5–10100%10–1550%15–20100%
Witch Blade613:03
5–10100%10–15100%15–2050%
Force Staff518:47
15–20100%20–250%
Meteor Hammer511:55
5–100%10–15100%15–20100%
Blink Dagger413:05
10–15100%
Dragon Lance419:23
15–20100%20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.6%); the last number is the sample size.