Nyx Assassin

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
2,541
Win rate
53.4%
Adjusted WR
51.4%
Pick rate
12.9%
Position in the meta
#4 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 230 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

41 matches · 61.0% win rate · 17.8% of matches
Impale
1
Spiked Carapace
2
Impale
3
Mind Flare
4
Impale
5
Vendetta
6
Impale
7
Spiked Carapace
8
Spiked Carapace
9
Spiked Carapace
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

600 Mind Flare Radius
Picked 88.0% · Win 65.1%
Most picked
25
+80 Agility
Picked 12.0% · Win 69.1%
Best win rate
+0.6s Spiked Carapace Stun Duration
Picked 51.5% · Win 64.1%
Main pick
20
+140 Impale Damage
Picked 48.5% · Win 62.1%
+50 Vendetta Damage
Picked 12.3% · Win 58.2%
15
-3s Mind Flare Cooldown
Picked 87.7% · Win 58.8%
Main pick
+25% Spiked Carapace Damage Reflect
Picked 44.7% · Win 52.3%
10
+0.2s Impale Stun Duration
Picked 55.3% · Win 54.7%
Main pick

By match duration

Up to 35 min55.1%909 matches
35 to 50 min53.3%1,288 matches
50 min or more48.8%344 matches

Starting items

  • Tango100.0%
  • Magic Stick80.0%
  • Iron Branch70.0%
  • Blood Grenade60.0%
  • Circlet50.0%
  • Faerie Fire40.0%
  • Enchanted Mango10.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 136 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle8.8%41.7%1:22
Null Talisman8.8%58.3%4:35
Tranquil Boots25.0%44.1%6:21
Magic Wand50.0%47.1%8:36
Arcane Boots52.2%56.3%10:37
Meteor Hammer8.1%81.8%11:47
Dagon11.8%50.0%20:44
Aghanim's Scepter10.3%64.3%22:56
Eul's Scepter of Divinity20.6%64.3%–
Phylactery16.9%78.3%–
Essence Distiller10.3%64.3%–
Blink Dagger9.6%84.6%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius88:37
0–50%5–1050%10–150%
Arcane Boots710:37
5–1033%10–1525%
Magic Wand68:36
0–50%5–100%10–150%15–20100%
Dagon420:44
15–20100%20–2533%
Aghanim's Shard420:30
15–200%20–25100%25–300%
Aghanim's Scepter222:56
20–250%
Tranquil Boots26:21
0–50%5–100%
Kaya216:21
5–100%20–25100%
Bottle11:22
0–50%
Hand of Midas111:00
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.1%); the last number is the sample size.