Night Stalker

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
25
Win rate
48.0%
Adjusted WR
30.0%
Pick rate
0.1%
Position in the role
#71 of 126
Score
C44/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 215 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

31 matches · 64.5% win rate · 14.4% of matches
Void
1
Midnight Feast
2
Void
3
Crippling Fear
4
Void
5
Dark Ascension
6
Void
7
Midnight Feast
8
Midnight Feast
9
Midnight Feast
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+100 Midnight Feast Lifesteal
Picked 18.2% · Win 16.7%
25
-35s Dark Ascension Cooldown
Picked 81.8% · Win 51.8%
Main pick
+? Crippling Fear Radius
Picked 0.0% · Win –
20
+15 Strength
Picked 100.0% · Win 45.5%
Main pick
+25 Dark Ascension Damage
Picked 56.7% · Win 36.8%
Most picked
15
20% Hunter in the Night Status Resistance
Picked 43.3% · Win 51.7%
Best win rate
-1s Void Cooldown
Picked 43.8% · Win 40.6%
10
+10 Crippling Fear DPS
Picked 56.2% · Win 43.9%
Main pick

By match duration

Up to 35 min52.8%794 matches
35 to 50 min56.5%1,012 matches
50 min or more48.5%233 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength41.8%
  • Iron Branch43.4%
  • Tango31.4%
  • Quelling Blade40.0%
  • Circlet42.4%
  • Magic Stick35.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.3%); the last number is the sample size.