Luna

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
3,082
Win rate
51.4%
Adjusted WR
49.7%
Pick rate
16.0%
Position in the role
#5 of 120
Score
S94/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 329 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

30 matches · 60.0% win rate · 9.1% of matches
Lucent Beam
1
Moon Glaives
2
Lucent Beam
3
Moon Glaives
4
Lucent Beam
5
Eclipse
6
Lucent Beam
7
Moon Glaives
8
Moon Glaives
9
Lunar Orbit
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+25/50 Lunar Blessing Allied/Self Damage
Picked 95.0% · Win 63.7%
Main pick
25
Lucent Beam Hits An Additional Target
Picked 5.0% · Win 57.0%
-40.0s Eclipse Cooldown
Picked 100.0% · Win 51.1%
Main pick
20
?x Lunar Orbit Damage / Speed
Picked 0.0% · Win –
+1 Lunar Orbit Glaive
Picked 89.1% · Win 53.3%
Main pick
15
+80 Lucent Beam Damage
Picked 10.9% · Win 49.7%
-5% Moon Glaives Damage Reduction
Picked 89.6% · Win 51.7%
Main pick
10
+0.5s Lucent Beam Ministun
Picked 10.4% · Win 51.7%

By match duration

Up to 35 min50.0%1,225 matches
35 to 50 min52.3%1,184 matches
50 min or more45.7%245 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch51.8%
  • Faerie Fire52.6%
  • Tango50.2%
  • Circlet51.1%
  • Magic Stick50.7%
  • Quelling Blade50.1%
  • Slippers of Agility49.7%
  • Magic Wand52.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand7,19451.7%3:08
Mask of Madness16,49151.6%10:08
Yasha17,51752.0%13:55
Manta Style17,13452.5%17:41
Dragon Lance3,21855.7%20:27
Blink Dagger11,56258.2%24:29
Butterfly10,88662.1%27:00
Black King Bar11,50253.7%27:48
Crystalys5,31159.7%31:21
Daedalus4,14965.3%34:25
Swift Blink5,79371.2%35:57
Satanic5,61269.8%37:15

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Yasha17,51713:55
5–1066%10–1558%15–2040%20–2528%
Manta Style17,13417:41
10–1576%15–2056%20–2532%25–3025%
Mask of Madness16,49110:08
5–1060%10–1547%15–2034%
Blink Dagger11,56224:29
15–2067%20–2555%25–3057%30–3552%35–4052%40–4559%45–5053%
Black King Bar11,50227:48
15–2066%20–2558%25–3055%30–3547%35–4048%40–4555%
Butterfly10,88627:00
15–2092%20–2574%25–3058%30–3553%35–4048%40–4554%
Magic Wand7,1943:08
0–551%5–1053%10–1553%15–2055%
Swift Blink5,79335:57
20–2573%25–3076%30–3579%35–4072%40–4564%45–5054%50–5548%
Satanic5,61237:15
25–3087%30–3580%35–4069%40–4560%45–5056%50–5556%
Crystalys5,31131:21
15–2061%20–2566%25–3065%30–3557%35–4056%40–4551%45–5058%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.