Lion

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
7,917
Win rate
47.3%
Adjusted WR
46.3%
Pick rate
21.6%
Position in the meta
#63 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 401 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

34 matches · 61.8% win rate · 8.5% of matches
Earth Spike
1
Hex
2
Earth Spike
3
Mana Drain
4
Earth Spike
5
Finger of Death
6
Earth Spike
7
Mana Drain
8
Mana Drain
9
Mana Drain
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+250 AoE Hex
Picked 52.5% · Win 63.9%
Most picked
25
+600 Earth Spike cast range/travel distance
Picked 47.5% · Win 66.7%
Best win rate
+20 Finger of Death Damage Per Kill
Picked 46.1% · Win 63.4%
Best win rate
20
Earth Spike affects a 30 degree cone
Picked 53.9% · Win 61.9%
Most picked
-2.0s Hex Cooldown
Picked 65.0% · Win 56.4%
Most picked
15
+15% To Hell And Back Debuff/Spell Amp
Picked 35.0% · Win 56.5%
Best win rate
+10% Mana Drain Slow
Picked 22.5% · Win 49.8%
Best win rate
10
+20 Movement Speed
Picked 77.5% · Win 49.1%
Most picked

By match duration

Up to 35 min43.1%3,197 matches
35 to 50 min49.7%3,724 matches
50 min or more52.4%996 matches

Starting items

  • Tango100.0%
  • Sentry Ward92.3%
  • Magic Stick84.6%
  • Iron Branch76.9%
  • Blood Grenade61.5%
  • Faerie Fire46.2%
  • Quelling Blade7.7%
  • Gauntlets of Strength7.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 200 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand58.0%42.2%4:45
Tranquil Boots79.0%40.5%5:42
Power Treads12.5%52.0%12:48
Blink Dagger74.0%49.3%15:52
Glimmer Cape16.5%66.7%16:15
Echo Sabre10.0%60.0%21:13
Meteor Hammer4.5%100.0%24:09
Null Talisman7.5%13.3%–
Bracer7.0%28.6%–
Hand of Midas5.5%27.3%–
Force Staff4.5%55.6%–
Aghanim's Scepter4.0%75.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger916:07
5–100%10–15100%15–2040%20–25100%
Magic Wand94:45
0–550%5–1050%15–200%
Tranquil Boots95:59
0–567%5–1050%
Power Treads312:48
5–10100%10–150%15–200%
Glimmer Cape316:15
15–20100%
Echo Sabre221:13
15–20100%25–300%
Infused Raindrops211:22
10–1550%
Aghanim's Shard224:16
20–25100%25–30100%
Gem of True Sight121:09
20–25100%
Bottle11:52
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.