Lion

Day 10/10 · Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
1,866
Win rate
46.7%
Adjusted WR
44.5%
Pick rate
9.7%
Position in the role
#20 of 124
Score
S82/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 401 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

34 matches · 61.8% win rate · 8.5% of matches
Earth Spike
1
Hex
2
Earth Spike
3
Mana Drain
4
Earth Spike
5
Finger of Death
6
Earth Spike
7
Mana Drain
8
Mana Drain
9
Mana Drain
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+250 AoE Hex
Picked 41.6% · Win 61.6%
25
+600 Earth Spike cast range/travel distance
Picked 58.4% · Win 66.1%
Main pick
+20 Finger of Death Damage Per Kill
Picked 29.3% · Win 64.2%
Best win rate
20
Earth Spike affects a 30 degree cone
Picked 70.7% · Win 62.8%
Most picked
-2.0s Hex Cooldown
Picked 74.2% · Win 56.9%
Most picked
15
+15% To Hell And Back Debuff/Spell Amp
Picked 25.8% · Win 57.6%
Best win rate
+10% Mana Drain Slow
Picked 27.0% · Win 49.9%
Best win rate
10
+20 Movement Speed
Picked 73.0% · Win 49.1%
Most picked

By match duration

Up to 35 min43.3%1,461 matches
35 to 50 min50.8%1,503 matches
50 min or more50.1%381 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.4%
  • Blood Grenade48.8%
  • Iron Branch48.2%
  • Magic Stick48.9%
  • Sentry Ward48.9%
  • Faerie Fire49.1%
  • Wind Lace47.3%
  • Enchanted Mango49.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand8,39149.0%6:00
Bracer57545.7%6:11
Infused Raindrops2,37846.7%9:05
Blink Dagger12,29549.7%17:43
Glimmer Cape5,94150.7%26:30
Echo Sabre90760.6%28:27
Force Staff2,68355.6%28:48
Aether Lens2,69161.7%30:23
Eul's Scepter of Divinity1,78061.5%31:09
Aghanim's Shard1,35361.7%32:20
Aghanim's Scepter1,57764.9%36:00
Aeon Disk84267.3%37:10

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger12,29517:43
10–1559%15–2052%20–2537%25–3040%30–3541%35–4044%
Magic Wand8,3916:00
0–549%5–1049%10–1547%15–2051%20–2548%
Glimmer Cape5,94126:30
15–2051%20–2557%25–3048%30–3546%35–4046%40–4553%
Aether Lens2,69130:23
15–2055%20–2561%25–3065%30–3562%35–4060%40–4557%45–5067%
Force Staff2,68328:48
15–2051%20–2559%25–3056%30–3554%35–4053%40–4565%
Infused Raindrops2,3789:05
0–548%5–1048%10–1545%15–2049%20–2538%
Eul's Scepter of Divinity1,78031:09
20–2569%25–3062%30–3561%35–4059%40–4559%
Aghanim's Scepter1,57736:00
25–3068%30–3564%35–4068%40–4563%45–5057%
Aghanim's Shard1,35332:20
20–2564%25–3061%30–3563%35–4063%40–4557%
Echo Sabre90728:27
20–2562%25–3060%30–3561%35–4059%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.