Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 499 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.2% | 837 matches |
| 35 to 50 min | 46.7% | 908 matches |
| 50 min or more | 47.1% | 238 matches |
Starting items
Tango100.0%
Mantle of Intelligence85.7%
Iron Branch85.7%
Observer Ward85.7%
Faerie Fire71.4%
Magic Stick57.1%
Blood Grenade57.1%
Enchanted Mango42.9%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 112 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 62.5% | 37.1% | 3:10 | |
| 49.1% | 30.9% | 3:49 | |
| 61.6% | 30.4% | 6:54 | |
| 8.0% | 33.3% | 9:36 | |
| 75.0% | 45.2% | 10:48 | |
| 6.3% | 42.9% | 16:24 | |
| 34.8% | 12.8% | 19:12 | |
| 6.3% | 28.6% | 20:57 | |
| 42.0% | 53.2% | – | |
| 30.4% | 76.5% | – | |
| 18.8% | 71.4% | – | |
| 6.3% | 28.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter59.8%+12.5 pp236
Phantom Lancer56.1%+8.8 pp255
Dazzle58.1%+10.8 pp124
Medusa64.7%+17.4 pp34
Necrophos55.1%+7.8 pp178
Spirit Breaker52.2%+5.0 pp379
Dark Willow53.6%+6.3 pp224
Night Stalker53.4%+6.2 pp232
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 3:49 | 0–520%5–100% | |
| 3 | 6:54 | 0–5100%5–100%10–150% | |
| 3 | 3:10 | 0–550%5–100% | |
| 3 | 10:48 | 5–10100%10–150% | |
| 3 | 6:25 | 0–5100%5–100% | |
| 3 | 9:36 | 5–10100%10–150% | |
| 2 | 16:24 | 15–2050% | |
| 2 | 19:12 | 15–200%20–250% | |
| 2 | 18:19 | 15–20100%20–250% | |
| 1 | 23:03 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend60.6%+13.3 pp132
Clockwerk64.4%+17.1 pp59
Nature's Prophet59.6%+12.3 pp146
Queen of Pain57.4%+10.1 pp209
Monkey King58.8%+11.5 pp102
Centaur Warrunner57.8%+10.5 pp116
Zeus54.5%+7.2 pp277
Slardar56.8%+9.5 pp125
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker38.0%-9.3 pp353
Dazzle34.5%-12.8 pp116
Bounty Hunter37.2%-10.1 pp199
Outworld Devourer39.3%-8.0 pp400
Keeper of the Light37.3%-10.0 pp118
Sven41.3%-6.0 pp281
Winter Wyvern41.2%-6.1 pp250
Arc Warden39.1%-8.2 pp115
The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.
