Leshrac

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
598
Win rate
49.3%
Adjusted WR
45.3%
Pick rate
3.6%
Position in the meta
#91 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 66 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

6 matches · 66.7% win rate · 9.1% of matches
Lightning Storm
1
Diabolic Edict
2
Lightning Storm
3
Diabolic Edict
4
Lightning Storm
5
Pulse Nova
6
Lightning Storm
7
Diabolic Edict
8
Diabolic Edict
9
Split Earth
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+20 Diabolic Edict Explosions
Picked 78.3% · Win 70.7%
Main pick
25
Pulse Nova triggers Lightning Storm
Picked 21.7% · Win 68.1%
Diabolic Edict Hits An Additional Target
Picked 69.8% · Win 63.7%
Main pick
20
+30 Pulse Nova Damage
Picked 30.2% · Win 60.2%
+80 Lightning Storm Damage
Picked 24.0% · Win 54.9%
15
+10% Damage Reduction during Pulse Nova
Picked 76.1% · Win 57.6%
Main pick
+1.5 Mana Regen
Picked 75.3% · Win 54.4%
Main pick
10
+4 Armor
Picked 24.7% · Win 53.7%

By match duration

Up to 35 min46.6%281 matches
35 to 50 min52.0%250 matches
50 min or more50.7%67 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Faerie Fire75.0%
  • Mantle of Intelligence50.0%
  • Circlet50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 43 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle44.2%26.3%1:33
Null Talisman30.2%23.1%3:55
Magic Wand74.4%40.6%5:49
Arcane Boots72.1%41.9%8:12
Kaya25.6%9.1%14:17
Blink Dagger55.8%41.7%16:46
Black King Bar27.9%66.7%–
Kaya and Sange27.9%66.7%–
Yasha and Kaya23.3%80.0%–
Bloodstone18.6%87.5%–
Consecrated Wraps16.3%85.7%–
Guardian Greaves11.6%80.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand45:49
0–50%5–100%
Bottle41:33
0–50%
Ring of Basilius46:14
0–50%5–100%
Arcane Boots48:12
5–100%
Blink Dagger216:46
10–150%15–200%
Null Talisman23:55
0–50%
Kaya214:17
10–150%15–200%
Infused Raindrops14:45
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.1%); the last number is the sample size.