Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 129 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 53.9% | 1,966 matches |
| 35 to 50 min | 52.2% | 2,374 matches |
| 50 min or more | 48.9% | 628 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango50.9%
Iron Branch51.5%
Quelling Blade49.7%
Gauntlets of Strength50.1%
Circlet46.3%
Faerie Fire52.6%
Magic Stick54.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 351 | 50.4% | 1:27 | |
| 275 | 54.6% | 2:22 | |
| 67 | 56.7% | 3:24 | |
| 612 | 53.6% | 12:37 | |
| 508 | 51.0% | 17:19 | |
| 315 | 57.8% | 27:03 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter65.1%+12.7 pp238
Meepo68.8%+16.3 pp48
Jakiro61.3%+8.8 pp142
Necrophos59.2%+6.8 pp233
Sven57.9%+5.4 pp311
Juggernaut56.9%+4.5 pp441
Outworld Devourer57.6%+5.1 pp337
Pugna61.7%+9.2 pp107
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 612 | 12:37 | 5–1056%10–1554%15–2053% | |
| 508 | 17:19 | 10–1548%15–2058%20–2537% | |
| 351 | 1:27 | 0–550% | |
| 315 | 27:03 | 20–2579%25–3056%30–3546% | |
| 275 | 2:22 | 0–555% | |
| 67 | 3:24 | 0–557% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King71.9%+19.5 pp57
Storm Spirit64.9%+12.5 pp151
Anti-Mage60.7%+8.3 pp405
Shadow Fiend63.6%+11.1 pp118
Ember Spirit60.8%+8.4 pp227
Lion58.4%+5.9 pp548
Monkey King62.0%+9.6 pp150
Spectre59.8%+7.4 pp219
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker41.1%-11.4 pp363
Winter Wyvern39.5%-12.9 pp129
Spirit Breaker43.9%-8.6 pp408
Vengeful Spirit43.0%-9.4 pp186
Outworld Devourer45.7%-6.8 pp460
Nyx Assassin45.9%-6.6 pp351
Techies46.3%-6.1 pp311
Wraith King46.3%-6.1 pp287
The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.
