Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 407 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.4% | 309 matches |
| 35 to 50 min | 44.4% | 428 matches |
| 50 min or more | 39.8% | 113 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet75.0%
Faerie Fire50.0%
Quelling Blade25.0%
Slippers of Agility25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 57 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 22.8% | 53.8% | 1:35 | |
| 64.9% | 51.3% | 2:13 | |
| 91.2% | 53.8% | 7:26 | |
| 66.7% | 52.6% | 13:55 | |
| 66.7% | 73.7% | 16:39 | |
| 29.8% | 94.1% | 21:10 | |
| 14.0% | 50.0% | – | |
| 12.3% | 85.7% | – | |
| 12.3% | 28.6% | – | |
| 8.8% | 20.0% | – | |
| 5.3% | 100.0% | – | |
| 5.3% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage71.4%+27.3 pp28
Oracle62.2%+18.1 pp45
Dawnbreaker55.3%+11.2 pp94
Phantom Lancer62.5%+18.4 pp32
Bounty Hunter54.4%+10.3 pp103
Io57.4%+13.3 pp54
Anti-Mage59.0%+14.9 pp39
Dragon Knight51.1%+7.0 pp139
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 7:26 | 0–5100%5–10100%10–150% | |
| 4 | 12:09 | 5–10100%10–15100%15–200% | |
| 4 | 13:55 | 10–15100%15–200% | |
| 3 | 2:13 | Start100%0–50%5–10100% | |
| 3 | 16:39 | 15–20100% | |
| 1 | 1:35 | 0–5100% | |
| 1 | 21:10 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Warlock68.3%+24.2 pp41
Lina59.1%+14.9 pp105
Beastmaster75.0%+30.9 pp12
Nature's Prophet57.8%+13.7 pp64
Mars59.0%+14.9 pp39
Ancient Apparition56.9%+12.7 pp51
Slark50.0%+5.9 pp160
Death Prophet57.5%+13.4 pp40
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Shadow Shaman32.1%-12.0 pp81
Nyx Assassin34.3%-9.9 pp108
Lifestealer35.7%-8.4 pp140
Drow Ranger34.8%-9.3 pp89
Grimstroke34.5%-9.6 pp84
Troll Warlord20.0%-24.1 pp15
Tidehunter36.4%-7.8 pp99
Dawnbreaker37.8%-6.3 pp111
The column in pp represents the difference from the hero's overall win rate (44.1%); the last number is the sample size.
