Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 113 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 45.6% | 755 matches |
| 35 to 50 min | 44.3% | 635 matches |
| 50 min or more | 49.2% | 124 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength41.6%
Faerie Fire41.3%
Tango44.2%
Iron Branch36.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 66 | 45.5% | 8:31 |
Best allies
Win rate with each ally (minimum of 1 matches).
Phoenix65.7%+20.4 pp35
Nyx Assassin57.9%+12.6 pp95
Dawnbreaker59.1%+13.8 pp66
Lifestealer52.4%+7.1 pp124
Io59.5%+14.1 pp37
Vengeful Spirit57.5%+12.1 pp47
Techies52.5%+7.2 pp99
Magnus54.3%+9.0 pp70
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 66 | 8:31 | 5–1045% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weaver70.6%+25.3 pp34
Kunkka69.0%+23.7 pp29
Ember Spirit61.3%+15.9 pp80
Anti-Mage57.7%+12.4 pp163
Pangolier61.9%+16.6 pp42
Faceless Void60.4%+15.1 pp48
Tidehunter56.3%+10.9 pp96
Slardar58.6%+13.3 pp58
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter30.4%-14.9 pp92
Ursa27.8%-17.5 pp54
Juggernaut34.2%-11.1 pp117
Techies35.9%-9.4 pp131
Spectre30.4%-14.9 pp46
Witch Doctor35.2%-10.1 pp88
Spirit Breaker38.1%-7.2 pp147
Invoker38.7%-6.7 pp163
The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.
