Huskar

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
802
Win rate
44.6%
Adjusted WR
41.2%
Pick rate
4.8%
Position in the meta
#90 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 123 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

7 matches · 71.4% win rate · 5.7% of matches
Burning Spear
1
Berserker's Blood
2
Berserker's Blood
3
Burning Spear
4
Berserker's Blood
5
Life Break
6
Berserker's Blood
7
Inner Fire
8
Burning Spear
9
Burning Spear
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+6s Burning Spear Duration
Picked 34.0% · Win 62.4%
Best win rate
25
+22% Life Break Damage
Picked 66.0% · Win 62.2%
Most picked
+30% Berserker's Blood Regen
Picked 65.6% · Win 56.8%
Main pick
20
-5s Life Break Cooldown
Picked 34.4% · Win 54.2%
+5 Burning Spear Burn Damage
Picked 38.1% · Win 49.7%
15
+12% Lifesteal
Picked 61.9% · Win 51.2%
Main pick
+0.75s Inner Fire Duration
Picked 82.9% · Win 48.2%
Main pick
10
+2s Life Break Slow Duration
Picked 17.1% · Win 45.3%

By match duration

Up to 35 min44.3%422 matches
35 to 50 min46.2%312 matches
50 min or more39.7%68 matches

Starting items

  • Gauntlets of Strength100.0%
  • Faerie Fire100.0%
  • Iron Branch75.0%
  • Tango75.0%
  • Magic Stick62.5%
  • Observer Ward62.5%
  • Circlet25.0%
  • Blood Grenade25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 73 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand13.7%80.0%2:29
Bracer12.3%55.6%2:29
Power Treads35.6%65.4%8:41
Phase Boots8.2%33.3%10:39
Armlet of Mordiggian89.0%58.5%11:41
Blink Dagger43.8%62.5%13:37
Hurricane Pike9.6%71.4%19:37
Black King Bar21.9%75.0%23:50
Sange and Yasha17.8%100.0%–
Aghanim's Scepter11.0%87.5%–
Satanic8.2%83.3%–
Dragon Lance8.2%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Armlet of Mordiggian611:41
5–1067%10–150%15–200%
Magic Wand22:29
0–550%
Phase Boots210:39
0–50%15–200%
Power Treads28:41
5–100%10–15100%
Bracer22:29
0–550%
Force Staff215:55
10–15100%15–200%
Dragon Lance218:17
15–2050%
Hurricane Pike219:37
15–200%20–25100%
Blink Dagger113:37
10–15100%
Black King Bar123:50
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.4%); the last number is the sample size.