Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 123 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.3% | 422 matches |
| 35 to 50 min | 46.2% | 312 matches |
| 50 min or more | 39.7% | 68 matches |
Starting items
Gauntlets of Strength100.0%
Faerie Fire100.0%
Iron Branch75.0%
Tango75.0%
Magic Stick62.5%
Observer Ward62.5%
Circlet25.0%
Blood Grenade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 73 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.7% | 80.0% | 2:29 | |
| 12.3% | 55.6% | 2:29 | |
| 35.6% | 65.4% | 8:41 | |
| 8.2% | 33.3% | 10:39 | |
| 89.0% | 58.5% | 11:41 | |
| 43.8% | 62.5% | 13:37 | |
| 9.6% | 71.4% | 19:37 | |
| 21.9% | 75.0% | 23:50 | |
| 17.8% | 100.0% | – | |
| 11.0% | 87.5% | – | |
| 8.2% | 83.3% | – | |
| 8.2% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Nyx Assassin57.6%+12.2 pp92
Io63.2%+17.8 pp38
Phoenix64.5%+19.1 pp31
Viper70.6%+25.2 pp17
Dawnbreaker56.5%+11.1 pp62
Techies53.6%+8.2 pp97
Lifestealer52.5%+7.1 pp120
Winter Wyvern54.4%+9.0 pp79
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 11:41 | 5–1067%10–150%15–200% | |
| 2 | 2:29 | 0–550% | |
| 2 | 10:39 | 0–50%15–200% | |
| 2 | 8:41 | 5–100%10–15100% | |
| 2 | 2:29 | 0–550% | |
| 2 | 15:55 | 10–15100%15–200% | |
| 2 | 18:17 | 15–2050% | |
| 2 | 19:37 | 15–200%20–25100% | |
| 1 | 13:37 | 10–15100% | |
| 1 | 23:50 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weaver72.7%+27.3 pp33
Kunkka71.0%+25.6 pp31
Ember Spirit62.0%+16.6 pp79
Anti-Mage58.7%+13.3 pp155
Slardar61.8%+16.4 pp55
Tidehunter56.8%+11.5 pp95
Pangolier60.5%+15.1 pp43
Grimstroke57.4%+12.0 pp68
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter30.3%-15.0 pp89
Juggernaut33.3%-12.1 pp111
Spectre28.9%-16.5 pp45
Ursa30.0%-15.4 pp50
Witch Doctor32.9%-12.5 pp79
Invoker36.7%-8.7 pp158
Shadow Shaman34.4%-11.0 pp93
Techies36.2%-9.2 pp130
The column in pp represents the difference from the hero's overall win rate (45.4%); the last number is the sample size.
