Enchantress

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
417
Win rate
46.3%
Adjusted WR
41.6%
Pick rate
2.6%
Position in the meta
#116 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 230 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 61.1% win rate · 7.8% of matches
Nature's Attendants
1
Enchant
2
Enchant
3
Nature's Attendants
4
Enchant
5
Untouchable
6
Enchant
7
Nature's Attendants
8
Nature's Attendants
9
Impetus
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+6.5% Impetus Damage
Picked 87.6% · Win 66.8%
Main pick
25
+80 Untouchable Attack Slow
Picked 12.4% · Win 58.1%
+9 Nature's Attendants Wisps
Picked 44.1% · Win 61.3%
Best win rate
20
+150 Health / +25 Damage for Enchantress and her units
Picked 55.9% · Win 59.1%
Most picked
+30 Attack Speed for Enchantress and her units
Picked 71.5% · Win 53.8%
Most picked
15
+8 Nature's Attendants Heal
Picked 28.5% · Win 57.4%
Best win rate
+5 Armor for Enchantress and her units
Picked 69.1% · Win 49.7%
Main pick
10
+30 Movespeed during Nature's Attendants
Picked 30.9% · Win 46.0%

By match duration

Up to 35 min44.6%186 matches
35 to 50 min48.0%177 matches
50 min or more46.3%54 matches

Starting items

  • Iron Branch100.0%
  • Circlet100.0%
  • Tango100.0%
  • Sentry Ward66.7%
  • Blood Grenade66.7%
  • Gauntlets of Strength33.3%
  • Mantle of Intelligence33.3%
  • Bracer33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 25 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman28.0%42.9%0:55
Magic Wand56.0%42.9%1:32
Power Treads44.0%45.5%8:13
Drum of Endurance8.0%100.0%14:24
Hand of Midas12.0%33.3%17:37
Aghanim's Scepter40.0%80.0%–
Dragon Lance12.0%66.7%–
Arcane Boots8.0%50.0%–
Blink Dagger4.0%100.0%–
Gem of True Sight4.0%100.0%–
Phase Boots4.0%100.0%–
Scythe of Vyse4.0%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand32:44
0–550%5–100%
Power Treads28:13
5–1050%
Hand of Midas117:37
15–200%
Null Talisman10:55
0–50%
Headdress19:41
5–10100%
Drum of Endurance114:24
10–15100%
Holy Locket118:18
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.