Earthshaker

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
3,158
Win rate
50.1%
Adjusted WR
48.3%
Pick rate
16.5%
Position in the meta
#29 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 291 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

28 matches · 42.9% win rate · 9.6% of matches
Enchant Totem
1
Aftershock
2
Aftershock
3
Fissure
4
Aftershock
5
Echo Slam
6
Aftershock
7
Enchant Totem
8
Enchant Totem
9
Enchant Totem
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-50%% Echo Slam Cooldown
Picked 62.6% · Win 60.7%
Most picked
25
-1.5s Enchant Totem Cooldown
Picked 37.4% · Win 64.4%
Best win rate
+50 Echo Damage
Picked 74.9% · Win 57.9%
Most picked
20
+65% Enchant Totem Damage
Picked 25.1% · Win 59.7%
Best win rate
+200 Fissure Range
Picked 14.4% · Win 54.9%
Best win rate
15
+50 Aftershock Damage
Picked 85.6% · Win 54.0%
Most picked
+25 Base Damage
Picked 31.2% · Win 51.5%
Best win rate
10
+75 Fissure Damage
Picked 68.8% · Win 51.2%
Most picked

By match duration

Up to 35 min49.4%1,068 matches
35 to 50 min50.2%1,592 matches
50 min or more51.0%498 matches

Starting items

  • Iron Branch90.9%
  • Observer Ward81.8%
  • Tango81.8%
  • Quelling Blade36.4%
  • Faerie Fire36.4%
  • Enchanted Mango27.3%
  • Wind Lace18.2%
  • Circlet9.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 156 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle29.5%45.7%1:40
Bracer10.9%47.1%2:04
Magic Wand51.3%58.8%6:14
Arcane Boots28.8%46.7%7:33
Soul Ring30.8%60.4%7:43
Power Treads26.3%75.6%9:59
Phase Boots11.5%66.7%11:11
Blink Dagger88.5%52.2%12:27
Aghanim's Scepter11.5%77.8%15:10
Yasha and Kaya22.4%71.4%17:26
Kaya16.7%57.7%19:39
Black King Bar8.3%76.9%21:17

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1012:27
5–1050%10–1580%15–200%
Bottle81:40
0–575%
Magic Wand66:11
0–567%5–10100%10–1550%
Aghanim's Shard618:59
15–2067%20–2533%
Power Treads59:59
5–1050%10–15100%
Soul Ring57:43
5–1050%10–15100%
Kaya517:06
10–1550%15–20100%25–300%
Phase Boots211:11
5–100%10–15100%
Black King Bar221:17
20–2550%
Meteor Hammer218:19
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.