Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 559 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.3% | 700 matches |
| 35 to 50 min | 55.6% | 728 matches |
| 50 min or more | 59.2% | 174 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch43.7%
Gauntlets of Strength46.3%
Tango46.1%
Quelling Blade50.7%
Circlet39.1%
Magic Stick52.6%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 103 | 47.6% | 2:02 | |
| 83 | 43.4% | 3:00 | |
| 89 | 52.8% | 15:27 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter61.3%+10.5 pp150
Visage70.4%+19.5 pp27
Ursa59.8%+8.9 pp112
Slark55.9%+5.0 pp297
Disruptor56.5%+5.6 pp200
Dragon Knight57.6%+6.7 pp132
Sven56.2%+5.3 pp187
Oracle59.5%+8.6 pp79
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 103 | 2:02 | 0–548% | |
| 89 | 15:27 | 10–1558%15–2051% | |
| 83 | 3:00 | 0–543% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Undying61.7%+10.9 pp149
Tidehunter59.7%+8.8 pp201
Timbersaw61.3%+10.4 pp111
Windranger56.9%+6.0 pp327
Faceless Void62.9%+12.0 pp70
Centaur Warrunner62.0%+11.2 pp79
Templar Assassin64.1%+13.3 pp53
Dark Seer59.2%+8.4 pp130
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma33.8%-17.1 pp77
Night Stalker40.7%-10.2 pp177
Winter Wyvern40.8%-10.1 pp169
Bounty Hunter42.6%-8.3 pp176
Invoker44.9%-6.0 pp305
Tinker39.2%-11.7 pp74
Wraith King45.0%-5.9 pp238
Sven45.1%-5.8 pp233
The column in pp represents the difference from the hero's overall win rate (50.9%); the last number is the sample size.
