Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 496 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.5% | 559 matches |
| 35 to 50 min | 52.6% | 832 matches |
| 50 min or more | 54.7% | 232 matches |
Starting items
Tango100.0%
Iron Branch83.3%
Gauntlets of Strength66.7%
Sentry Ward66.7%
Circlet50.0%
Enchanted Mango33.3%
Blood Grenade33.3%
Quelling Blade16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 76 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.6% | 41.9% | 3:20 | |
| 50.0% | 47.4% | 7:59 | |
| 90.8% | 49.3% | 8:27 | |
| 51.3% | 53.8% | 12:52 | |
| 30.3% | 43.5% | 14:01 | |
| 19.7% | 60.0% | 15:57 | |
| 9.2% | 100.0% | 16:03 | |
| 69.7% | 45.3% | 17:28 | |
| 21.1% | 56.3% | 23:09 | |
| 15.8% | 8.3% | – | |
| 6.6% | 100.0% | – | |
| 3.9% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.0%+9.0 pp155
Visage70.4%+19.4 pp27
Ursa59.5%+8.5 pp116
Slark55.6%+4.6 pp315
Oracle60.2%+9.3 pp83
Dragon Knight57.6%+6.7 pp144
Sven55.7%+4.7 pp194
Disruptor55.3%+4.4 pp206
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:59 | 5–1075%10–15100% | |
| 4 | 17:28 | 15–2067%20–25100% | |
| 4 | 8:27 | 0–5100%5–10100%15–20100% | |
| 4 | 10:53 | 5–10100%10–15100%15–200% | |
| 4 | 12:52 | 10–15100%15–200% | |
| 3 | 3:13 | 0–5100% | |
| 2 | 14:01 | 5–100%15–20100% | |
| 2 | 19:00 | 15–20100%20–25100% | |
| 1 | 23:09 | 20–25100% | |
| 1 | 15:57 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter60.1%+9.1 pp208
Windranger58.2%+7.2 pp349
Timbersaw61.0%+10.0 pp118
Undying59.1%+8.1 pp159
Skywrath Mage58.2%+7.2 pp189
Underlord62.0%+11.0 pp79
Faceless Void62.2%+11.2 pp74
Slark56.5%+5.5 pp276
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma32.9%-18.1 pp85
Night Stalker41.1%-9.9 pp180
Winter Wyvern41.8%-9.2 pp177
Wraith King43.6%-7.4 pp243
Invoker44.8%-6.2 pp324
Keeper of the Light40.0%-11.0 pp85
Sven44.8%-6.2 pp241
Bounty Hunter44.3%-6.7 pp185
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
