Doom

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,623
Win rate
50.1%
Adjusted WR
47.7%
Pick rate
8.5%
Position in the meta
#48 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 496 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

126 matches · 51.6% win rate · 25.4% of matches
Infernal Blade
1
Scorched Earth
2
Scorched Earth
3
Devour
4
Scorched Earth
5
Doom
6
Scorched Earth
7
Devour
8
Devour
9
Devour
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Doom applies Mute
Picked 89.5% · Win 67.2%
Most picked
25
Permanent Scorched Earth
Picked 10.5% · Win 70.3%
Best win rate
-10s Doom Cooldown
Picked 29.4% · Win 58.7%
Best win rate
20
+1.5% Infernal Blade Max HP As Damage
Picked 70.6% · Win 54.9%
Most picked
+7% Scorched Earth Movement Speed
Picked 36.3% · Win 52.8%
15
+66 Damage
Picked 63.7% · Win 63.1%
Main pick
Devour grants {s:bonus_magic_resist}% Magic Resistance
Picked 0.0% · Win –
10
+0.2s Infernal Blade Stun Duration
Picked 100.0% · Win 51.6%
Main pick

By match duration

Up to 35 min44.5%559 matches
35 to 50 min52.6%832 matches
50 min or more54.7%232 matches

Starting items

  • Tango100.0%
  • Iron Branch83.3%
  • Gauntlets of Strength66.7%
  • Sentry Ward66.7%
  • Circlet50.0%
  • Enchanted Mango33.3%
  • Blood Grenade33.3%
  • Quelling Blade16.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 76 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer56.6%41.9%3:20
Magic Wand50.0%47.4%7:59
Phase Boots90.8%49.3%8:27
Drum of Endurance51.3%53.8%12:52
Soul Ring30.3%43.5%14:01
Radiance19.7%60.0%15:57
Meteor Hammer9.2%100.0%16:03
Blink Dagger69.7%45.3%17:28
Black King Bar21.1%56.3%23:09
Hand of Midas15.8%8.3%–
Shiva's Guard6.6%100.0%–
Consecrated Wraps3.9%33.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand57:59
5–1075%10–15100%
Blink Dagger417:28
15–2067%20–25100%
Phase Boots48:27
0–5100%5–10100%15–20100%
Headdress410:53
5–10100%10–15100%15–200%
Drum of Endurance412:52
10–15100%15–200%
Bracer33:13
0–5100%
Soul Ring214:01
5–100%15–20100%
Aghanim's Shard219:00
15–20100%20–25100%
Black King Bar123:09
20–25100%
Radiance115:57
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.