Disruptor

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
2,070
Win rate
51.7%
Adjusted WR
49.6%
Pick rate
12.3%
Position in the meta
#25 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

51 matches · 54.9% win rate · 18.4% of matches
Thunder Strike
1
Glimpse
2
Glimpse
3
Kinetic Field
4
Glimpse
5
Static Storm
6
Glimpse
7
Thunder Strike
8
Thunder Strike
9
Thunder Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

2 Glimpse Charges
Picked 100.0% · Win 63.4%
Main pick
25
+? Thunder Strike Strikes
Picked 0.0% · Win –
+1s Kinetic Field Duration
Picked 19.7% · Win 62.8%
20
+75 Static Storm Radius
Picked 80.3% · Win 63.4%
Main pick
+15%/300 Glimpse Distance To Damage/Max
Picked 27.3% · Win 59.8%
15
+60 Static Storm Max DPS
Picked 72.7% · Win 59.9%
Main pick
+20 Movement Speed
Picked 38.2% · Win 53.2%
Best win rate
10
+15 Thunder Strike Damage per Strike
Picked 61.8% · Win 52.7%
Most picked

By match duration

Up to 35 min52.4%899 matches
35 to 50 min51.0%931 matches
50 min or more52.1%240 matches

Starting items

  • Magic Stick90.0%
  • Sentry Ward90.0%
  • Tango90.0%
  • Iron Branch80.0%
  • Blood Grenade70.0%
  • Enchanted Mango50.0%
  • Circlet30.0%
  • Faerie Fire10.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 115 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer3.5%50.0%4:30
Null Talisman3.5%100.0%5:26
Magic Wand55.7%59.4%6:36
Urn of Shadows4.3%60.0%7:06
Infused Raindrops6.1%85.7%9:33
Arcane Boots85.2%57.1%10:51
Force Staff5.2%83.3%14:30
Blink Dagger46.1%73.6%20:17
Meteor Hammer7.0%100.0%20:33
Glimmer Cape18.3%52.4%20:59
Eul's Scepter of Divinity7.0%87.5%–
Aghanim's Scepter6.1%85.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius97:37
0–50%5–1043%10–15100%
Arcane Boots810:51
5–1033%10–1560%
Magic Wand76:31
0–5100%5–1067%10–150%
Blink Dagger520:17
15–2067%20–2550%
Infused Raindrops39:33
0–5100%5–10100%15–20100%
Glimmer Cape220:59
15–20100%20–25100%
Bracer14:30
0–50%
Null Talisman15:26
5–10100%
Urn of Shadows17:06
5–10100%
Force Staff114:30
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.