Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.8% | 894 matches |
| 35 to 50 min | 51.4% | 1,053 matches |
| 50 min or more | 49.0% | 259 matches |
Starting items
Magic Stick90.0%
Sentry Ward90.0%
Tango90.0%
Iron Branch80.0%
Blood Grenade70.0%
Enchanted Mango50.0%
Circlet30.0%
Faerie Fire10.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 115 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 3.5% | 50.0% | 4:30 | |
| 3.5% | 100.0% | 5:26 | |
| 55.7% | 59.4% | 6:36 | |
| 4.3% | 60.0% | 7:06 | |
| 6.1% | 85.7% | 9:33 | |
| 85.2% | 57.1% | 10:51 | |
| 5.2% | 83.3% | 14:30 | |
| 46.1% | 73.6% | 20:17 | |
| 7.0% | 100.0% | 20:33 | |
| 18.3% | 52.4% | 20:59 | |
| 7.0% | 87.5% | – | |
| 6.1% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan77.5%+25.8 pp40
Lich67.9%+16.2 pp81
Phantom Lancer62.6%+10.8 pp267
Bounty Hunter61.1%+9.4 pp175
Kunkka61.8%+10.1 pp102
Dragon Knight56.9%+5.2 pp406
Juggernaut56.3%+4.6 pp357
Spirit Breaker57.1%+5.4 pp268
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 7:37 | 0–50%5–1043%10–15100% | |
| 8 | 10:51 | 5–1033%10–1560% | |
| 7 | 6:31 | 0–5100%5–1067%10–150% | |
| 5 | 20:17 | 15–2067%20–2550% | |
| 3 | 9:33 | 0–5100%5–10100%15–20100% | |
| 2 | 20:59 | 15–20100%20–25100% | |
| 1 | 4:30 | 0–50% | |
| 1 | 5:26 | 5–10100% | |
| 1 | 7:06 | 5–10100% | |
| 1 | 14:30 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Faceless Void64.1%+12.4 pp92
Hoodwink59.6%+7.9 pp265
Ursa61.7%+10.0 pp141
Batrider71.4%+19.7 pp28
Mirana57.5%+5.8 pp299
Slark57.5%+5.8 pp280
Huskar61.5%+9.8 pp96
Monkey King60.3%+8.6 pp121
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern42.2%-9.5 pp206
Marci40.8%-10.9 pp125
Outworld Devourer44.5%-7.2 pp319
Kunkka42.1%-9.6 pp114
Dragon Knight47.1%-4.6 pp444
Visage37.2%-14.5 pp43
Spirit Breaker47.4%-4.3 pp411
Legion Commander46.9%-4.8 pp326
The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.
