Dark Willow

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
3,784
Win rate
50.5%
Adjusted WR
48.9%
Pick rate
10.3%
Position in the meta
#49 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 778 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

58 matches · 50.0% win rate · 7.5% of matches
Bramble Maze
1
Shadow Realm
2
Bramble Maze
3
Cursed Crown
4
Bramble Maze
5
Terrorize
6
Bramble Maze
7
Shadow Realm
8
Shadow Realm
9
Shadow Realm
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+2 Bedlam Attack Targets
Picked 65.1% · Win 62.5%
Most picked
25
500 Terrorize Impact Damage
Picked 34.9% · Win 65.4%
Best win rate
+1.5s Shadow Realm Duration
Picked 41.9% · Win 59.5%
20
-7s Bramble Maze CD
Picked 58.1% · Win 63.8%
Main pick
+30 Bedlam Damage
Picked 65.9% · Win 58.5%
Main pick
15
-20s Terrorize Cooldown
Picked 34.1% · Win 56.5%
+1.0s Bedlam Duration
Picked 86.6% · Win 51.1%
Most picked
10
+12 Intelligence
Picked 13.4% · Win 52.7%
Best win rate

By match duration

Up to 35 min51.8%1,464 matches
35 to 50 min50.0%1,831 matches
50 min or more48.5%489 matches

Starting items

  • Magic Stick87.5%
  • Blood Grenade87.5%
  • Iron Branch75.0%
  • Tango75.0%
  • Circlet37.5%
  • Quelling Blade12.5%
  • Enchanted Mango12.5%
  • Faerie Fire12.5%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 98 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand70.4%56.5%1:37
Tranquil Boots59.2%51.7%6:58
Arcane Boots20.4%60.0%8:58
Force Staff7.1%71.4%15:40
Meteor Hammer5.1%100.0%16:37
Blink Dagger30.6%73.3%22:03
Eul's Scepter of Divinity36.7%75.0%24:43
Essence Distiller25.5%72.0%–
Null Talisman10.2%40.0%–
Urn of Shadows9.2%55.6%–
Spirit Vessel9.2%33.3%–
Infused Raindrops5.1%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand74:08
Start0%0–550%5–10100%10–150%
Tranquil Boots48:03
0–50%5–10100%10–150%
Blink Dagger222:03
15–200%20–250%
Ring of Basilius28:32
5–1050%
Arcane Boots28:58
5–1050%
Gem of True Sight113:46
10–150%
Power Treads110:40
10–150%
Wraith Band110:52
10–150%
Urn of Shadows17:26
5–100%
Eul's Scepter of Divinity124:43
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.