Dark Willow

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
12
Win rate
50.0%
Adjusted WR
25.4%
Pick rate
0.0%
Position in the role
#96 of 127
Score
D26/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 778 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

58 matches · 50.0% win rate · 7.5% of matches
Bramble Maze
1
Shadow Realm
2
Bramble Maze
3
Cursed Crown
4
Bramble Maze
5
Terrorize
6
Bramble Maze
7
Shadow Realm
8
Shadow Realm
9
Shadow Realm
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+2 Bedlam Attack Targets
Picked 90.0% · Win 44.4%
Most picked
25
500 Terrorize Impact Damage
Picked 10.0% · Win 100.0%
Best win rate
+1.5s Shadow Realm Duration
Picked 91.3% · Win 38.1%
Most picked
20
-7s Bramble Maze CD
Picked 8.7% · Win 50.0%
Best win rate
+30 Bedlam Damage
Picked 66.7% · Win 27.3%
Most picked
15
-20s Terrorize Cooldown
Picked 33.3% · Win 36.4%
Best win rate
+1.0s Bedlam Duration
Picked 38.2% · Win 23.1%
10
+12 Intelligence
Picked 61.8% · Win 33.3%
Main pick

By match duration

Up to 35 min51.8%1,464 matches
35 to 50 min50.0%1,831 matches
50 min or more48.5%489 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch29.6%
  • Tango30.8%
  • Faerie Fire30.0%
  • Circlet25.0%
  • Magic Stick36.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.